Garry's Mod

Garry's Mod

399 ratings
TranZit V2
2
2
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Map
Addon Tags: Cartoon, Scenic
File Size
Posted
Updated
138.476 MB
1 Apr, 2021 @ 6:18pm
26 Jun @ 7:23pm
9 Change Notes ( view )

Subscribe to download
TranZit V2

Description
A much superior remake of the Call of Duty: Black Ops II Zombies map "TranZit" (compared to my previous attempt in 2017).

In the 4 year anniversary of the addon that catapulted my modding carreer and motivated by the cringe I felt upon finding out that people still take it seriously, I finally released this.

READ THIS F.A.Q BEFORE PLAYING
Q- That's a lot of required items! Do I really need them all?
A- Only if you're gonna play this in nZombies. Otherwise, just get the content pack.

Q- What are these ERRORs?
A- Make sure you have the two required content packs.

Q- How do I open the bus doors?
A- Press E anywhere on the bus, but not on the doors. Blame gmod for not letting you press buttons with no collision.

Q- Why does the bus get stuck sometimes?
A- Somehow nextbots can block the bus. Just kill them.

Q - Is there a navmesh or nodes?
A - Yes, both.

Q - Does it come with an nZombies config?
A - Yes, but it wasn't made for Rezzurrection... yet.

Q - What are the playermodels on the screenshots?
A - These.

Q - What happened to the Pack-a-Punch room?
A - PaP isn't in that room, it's in the lava pool at Town. There's something in the bank's vault that can help you.

Q- What's that question mark on the bus' ceiling?
A- There's something else in the bank's vault that can help you.


Useful info for config makers
  • You can control how long the bus stays in each stop (it's a logic_timer named "bus_timer").
  • You can make the bus skip stops by enabling the alternate path on bus_track_1 (bus depot), 83 (diner), 132 (farm), 180 (power station) and 235 (town).
  • You can delete the bus entirely by pressing the button named "bus_kill", behind spawn.
  • The power station trap can be activated with a button hidden near the zombie spawn to the right of the power switch.

Credits:
  • Treyarch: Original level and character design, models, textures, animations and sounds.
  • Valve Software and Turtle Rock Studios: Models, textures and sounds.
  • Scobalula & contributors: Asset porting tools.
  • Me: Level design improvements and execution, art assets porting and code.

And last but not least, thank you Vanoss and ZStorm[www.twitch.tv].
255 Comments
Soviet Stoner 5 May @ 11:20pm 
you have to join the map with your gamemode set to NZombies (any version works most of the time), then once you're in the map you will see the custom gamemode UI. Just click settings, load config, choose the tranzit config, and click start game
Madmxnn 2 May @ 10:09pm 
how to start the game? im new to gmod
The Dark Lord Sauron 25 Apr @ 10:06am 
It's going to be a master piece when it comes out
Hidden  [author] 25 Apr @ 9:33am 
I see Everest editing the map at least once a week, and I wrote the code for the generators for him. It's coming.
The Dark Lord Sauron 25 Apr @ 9:04am 
Will we get an Origins map? I remember something about it years ago, but is it still being worked on?
travpompey 21 Apr @ 11:04am 
this is the look original like the old call of duty tranzit
BeefWellingtons 3 Mar @ 5:58am 
ima jork it to the zombies
Doge 23 Jan @ 5:30pm 
okay
Hidden  [author] 22 Jan @ 8:14am 
The more you clog the comments section with information I already have, the less I want to do it.
Doge 21 Jan @ 6:05pm 
here are the issues is that i used the gunslinger's version he made but the lighting in the dark
areas make the c arms goes as shiny gray fix them right

https://cs2bus.com/sharedfiles/filedetails/?id=3378858701

https://cs2bus.com/sharedfiles/filedetails/?id=3378858949

https://cs2bus.com/sharedfiles/filedetails/?id=3378859427

https://cs2bus.com/sharedfiles/filedetails/?id=3378859202