Crusader Kings III

Crusader Kings III

361 ratings
Terms & Conditions May Apply
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1.034 MB
28 Jul, 2021 @ 4:03am
8 Feb, 2022 @ 10:42am
14 Change Notes ( view )

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Terms & Conditions May Apply

In 1 collection by Stik' | Mostly Mechanical Mods
Mostly Mechanical Mods
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Description
Mod not updated for v1.5.0.1

With Terms & Conditions May Apply, AI Rulers will now negotiate their vassal contracts depending on their personality, for a more dynamic system.

Players can also delegate vassal contract negotiation to their Chancellor to cut down on micro-management!
Also introduces a proper PvP negotiation system for multiplayer!

Terms & Conditions May Apply is a Mostly Mechanical Mod that overhauls the vassal contract negotiation system.
Updated for 1.4.4. The mod is not Achivement compatible, but it is savegame compatible.




Different personalities? Different objectives!

Rulers and vassals now have different objectives when negotiating their contracts, and those objectives will vary depending on their personalities.
A greedy ruler might be willing to give up two levels of Levies, in order to get one more level of Taxes,
a dishonorable vassal will pursue lower obligation levels more aggressively,
a cowardly vassal will seek Title Revocation Protection rights - especially if the liege is both vengeful and dishonorable!

Feudal power dynamics are now much more fluid, as vassal contracts reflect the priorities of both parties involved, and no two negotiations are really the same anymore!



More flexible negotiations - without incurring Tyranny

Now that the AI properly knows how to negotiate, two limitations have been lifted from the system:
- you can now negotiate any Tax or Lavies obligation level - not just the next higher or lower one
- you can now make as many changes to the contract as you like - as long as the other party is willing to trade for them

By negotiating according to the other party's personnality, you can now make drastic changes to a vassal contract without incurring Tyranny for it!
When negotiating against the AI, a new Acceptance bar will show whether the other party accepts the current contract, or whether you have to give something up to get what you really want.



Don't like the micro? Delegate!

Don't want to bother handling contract negotiation with your 78 vassals?
When you assign your Chancellor to the Domestic Affairs councillor task, he will take care of that for you, and will handle the negotiations just like your character would if he was handled by the AI - except for Powerful Vassals, who will still need to be handled by the player, as they are too important to be brushed aside.

Message notifications will alert you whenever a negotiation fails or succeeds, so you can still keep an eye on what's going on, even if you weren't really in the room where it happened!
Popular Discussions View All (3)
1
1
31 Jul, 2021 @ 7:19am
Chinese Translation
Juijote
1
24 May, 2022 @ 1:33pm
PINNED: Bug Reports
Stik' | Mostly Mechanical Mods
0
7 Mar, 2022 @ 1:56pm
Russian translation
Geneve #libertywalk
122 Comments
MrVeraguth 11 Apr @ 5:50am 
Dead. Sad.
GAMERFANAT1C 3 Apr @ 12:27pm 
Me when I find a great mod only to realise it's dead: :(
MacIntyre 22 Mar @ 6:16pm 
This was a great idea. I'd be grateful if you updated it.
✠ Lord Friedrich ✠ 10 Mar @ 11:39am 
Update, please
STEEL 10 Mar @ 12:57am 
This mod caused the game to crash upon launch in my modset, I would not recommend using this mod until it gets updated again
finallyciv 25 Aug, 2024 @ 8:11am 
German localization: https://pastebin.com/m78e9Nty
JCourtney 25 Mar, 2024 @ 12:51pm 
Any chance of updates?
Exterminate 11 Mar, 2024 @ 4:27am 
this is not work anymore as of 1.12 update
rat 11 Dec, 2023 @ 11:46am 
PLEASE update
MooBoogie 16 Jul, 2023 @ 4:01pm 
pls update :(