SpaceEngine

SpaceEngine

273 ratings
The Milky Way Overhaul
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Type: Texture, Model
File Size
Posted
Updated
341.605 MB
23 Oct, 2021 @ 1:35am
18 May @ 3:52pm
23 Change Notes ( view )

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The Milky Way Overhaul

Description
What does this do?

This addon replaces the default Milky Way with a new model and high-quality textures, primarily focusing on realism and accuracy but with some artistic liberties. All with the goal to represent what our galaxy might look like in real life (or at least, my interpretation of it).

The texture is based on real-life imagery of spiral galaxies like NGC 6744, UGC 12158, NGC 5194, and from some artistic interpretations likeStefan Payne-Wardenaar's interpretation[www.esa.int] and Pablo Carlos Budassi map[commons.wikimedia.org].

Does this alter procedural generation?

This addon doesn't change the texture responsible for the procedural generation of stars and nebulae in the Milky Way, so all of your saved locations within the galaxy should still exist (If they don't, make sure to check you don't have any other addons that might be changing the procedural generation of stars! E.g. addons that add galaxies or modify properties of existing ones).


How to install?

Press the subscribe button, and the installation will begin automatically. After that, right-click the game on your Steam library and click ''Manage'', then go to ''Browse local files''. Look for the ''cache'' folder and delete it (don't worry it's safe to do this, it regenerates after opening the game again). It's important that you also follow this instructions If you wish to uninstall or install a new addon update.

NOTE: If the addon still doesn't work after an update, you might try unsubscribing and re-subscribing so the workshop can download the files again.
Popular Discussions View All (1)
0
8 Jul, 2024 @ 3:30pm
Issues on older versions of SE
WildSirius
160 Comments
JuaniproXD 5 Jul @ 9:14am 
Nice touch to an already good model:steamthumbsup:
keudemiller 27 Jun @ 6:13pm 
Ok.
WildSirius  [author] 15 Jun @ 11:31am 
It's kinda complicated, but the SE website explains the basics of it. Some things are outdated, so I plan to make a tutorial on it in the future
keudemiller 10 Jun @ 8:09pm 
Also, was wondering how do you change the galaxy or mod it?
keudemiller 10 Jun @ 8:07pm 
I used this version and the other version of this mod and i also used your Andromeda mod and the new version of the mod I couldn't even tell the difference until I turned it off and turn back on, you did a great job in this one I was wondering if you could do a whirlpool rework mod.
WildSirius  [author] 18 May @ 3:54pm 
@Scundo Gundo Unfortunately, I can't implement that sort of detail with what SE allows me to do. I can tell the program where the dust goes in the galaxy and can change it's shape trough certain paremeters, but it's all procedural. I have tried to match the location of the dust with what GAIA has mapped, but it's impossible to make it look exactly like that.
Techy-Jenny 18 May @ 6:25am 
it wont work and i deleted cache multiple times
Scundo Gundo 13 May @ 4:27pm 
Hello, do you think it could be possible to incorporate the local interstellar dust mapped by the Gaia, Pan-STARRS, and 2MASS surveys?

Here is a link to the paper detailing the dust map:

https://iopscience.iop.org/article/10.3847/1538-4357/ab5362/pdf
sirius2029 10 May @ 3:11pm 
Impressive, now better in shape, brightness and color. Thanks!
WildSirius  [author] 9 May @ 8:12pm 
Another update to fix some things from previous version (more details in the change notes). Also, for the next version I will probably implement the galactic plane twist, but I need to figure out a way to make it without breaking procedural generation, so until then, enjoy this version :steamthumbsup: