SpaceEngine

SpaceEngine

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The Milky Way Overhaul
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Type: Texture, Model
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341.605 MB
23. okt. 2021 kl. 1:35
18. maj kl. 15:52
23 ændringsbemærkninger ( vis )

Abonner for at downloade
The Milky Way Overhaul

Beskrivelse
What does this do?

This addon replaces the default Milky Way with a new model and high-quality textures, primarily focusing on realism and accuracy but with some artistic liberties. All with the goal to represent what our galaxy might look like in real life (or at least, my interpretation of it).

The texture is based on real-life imagery of spiral galaxies like NGC 6744, UGC 12158, NGC 5194, and from some artistic interpretations likeStefan Payne-Wardenaar's interpretation[www.esa.int] and Pablo Carlos Budassi map[commons.wikimedia.org].

Does this alter procedural generation?

This addon doesn't change the texture responsible for the procedural generation of stars and nebulae in the Milky Way, so all of your saved locations within the galaxy should still exist (If they don't, make sure to check you don't have any other addons that might be changing the procedural generation of stars! E.g. addons that add galaxies or modify properties of existing ones).


How to install?

Press the subscribe button, and the installation will begin automatically. After that, right-click the game on your Steam library and click ''Manage'', then go to ''Browse local files''. Look for the ''cache'' folder and delete it (don't worry it's safe to do this, it regenerates after opening the game again). It's important that you also follow this instructions If you wish to uninstall or install a new addon update.

NOTE: If the addon still doesn't work after an update, you might try unsubscribing and re-subscribing so the workshop can download the files again.
Populære diskussioner Vis alle (1)
0
8. juli 2024 kl. 15:30
Issues on older versions of SE
WildSirius
160 kommentarer
JuaniproXD 5. juli kl. 9:14 
Nice touch to an already good model:steamthumbsup:
keudemiller 27. juni kl. 18:13 
Ok.
WildSirius  [ophavsmand] 15. juni kl. 11:31 
It's kinda complicated, but the SE website explains the basics of it. Some things are outdated, so I plan to make a tutorial on it in the future
keudemiller 10. juni kl. 20:09 
Also, was wondering how do you change the galaxy or mod it?
keudemiller 10. juni kl. 20:07 
I used this version and the other version of this mod and i also used your Andromeda mod and the new version of the mod I couldn't even tell the difference until I turned it off and turn back on, you did a great job in this one I was wondering if you could do a whirlpool rework mod.
WildSirius  [ophavsmand] 18. maj kl. 15:54 
@Scundo Gundo Unfortunately, I can't implement that sort of detail with what SE allows me to do. I can tell the program where the dust goes in the galaxy and can change it's shape trough certain paremeters, but it's all procedural. I have tried to match the location of the dust with what GAIA has mapped, but it's impossible to make it look exactly like that.
Techy-Jenny 18. maj kl. 6:25 
it wont work and i deleted cache multiple times
Scundo Gundo 13. maj kl. 16:27 
Hello, do you think it could be possible to incorporate the local interstellar dust mapped by the Gaia, Pan-STARRS, and 2MASS surveys?

Here is a link to the paper detailing the dust map:

https://iopscience.iop.org/article/10.3847/1538-4357/ab5362/pdf
sirius2029 10. maj kl. 15:11 
Impressive, now better in shape, brightness and color. Thanks!
WildSirius  [ophavsmand] 9. maj kl. 20:12 
Another update to fix some things from previous version (more details in the change notes). Also, for the next version I will probably implement the galactic plane twist, but I need to figure out a way to make it without breaking procedural generation, so until then, enjoy this version :steamthumbsup: