RimWorld

RimWorld

6,041 ratings
Map Preview
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.529 MB
28 Apr, 2022 @ 9:26am
21 Jul @ 6:45am
59 Change Notes ( view )

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Map Preview

In 2 collections by m00nl1ght
m00nl1ght's Mods
4 items
m00nl1ght's Essentials: Medieval World [1.5]
36 items
Description
Adds a map preview to the world map.
It shows you the map that will generate if you settle on the currently selected world tile.

The size of the preview window can be changed in the mod settings. To easily turn the preview on/off, you can use the small toggle button in the bottom right of the world map.

This mod was developed as a QoL addition for Geological Landforms and works great alongside it, but can also be used without it.

Direct downloads for non-Steam users are available here: GitHub Releases[github.com]


Additional Features

  • Reroll map seeds (RimWorld 1.4+ only): You can reroll the seed for individual world tiles. The main difference to the Map Reroll mod is that the rerolling happens on the world screen, before the actual map is generated, which is better for mod compatibility.

  • True terrain colors: Instead of a fixed color palette that only supports vanilla terrain, this mod dynamically extracts the actual texture colors from all terrains, including those added by other mods. So basically you will see the terrain how it will actually look when you settle on that tile. If for some reason you prefer the original fixed color palette from Map Reroll, I added an option to disable this feature in the mod settings.

  • Exact preview generator: This mod uses its own preview generator instead of the original one from the Map Reroll mod. It is more accurate and most importantly compatible with other mods that modify or add map features, for example Terra Project Core, CaveBiome and various other biome mods.

  • Faster caves and river generation (only before RimWorld 1.6): Significantly speeds up generation of maps that have caves or a river. This feature slightly changes how maps with a river generate, and can be disabled in the settings if this is not desired.


FAQ

> Can I safely add or remove this mod from existing saves?
Yes.

> Does this also work during an ongoing game, after selecting the starting location?
Yes. For example you can use it when starting a caravan or creating a second settlement.

> Does this slow down world map generation?
No. Nothing additional is generated until you actually select a tile and trigger the preview.

> How long does it take to render the preview when you click a tile?
Usually less than a second, unless there is a huge cave or complex modded biome on the tile, then it can take a bit longer.

> Will the preview/map be the same when I select the same world tile again later?
Yes, RimWorld generates maps with a seeded RNG, so same world seed + same location = same map. Unless some other mod messes with that system.


Compatibility

Terrain added by other mods is supported via the "True Terrain Colors" feature (make sure it is enabled in the mod settings).

If you find any mods that cause the previews to be inaccurate or incomplete, please let me know so I can add a compatibility patch.

When reporting bugs or mod conflicts, always upload your log file via HugsLib (press Ctrl + F12 directly after the problem happened) and include the link in your message. Without a log file there is no way for me to figure out what exactly is wrong or how to fix it.

Not compatible with the Multiplayer mod.


Credit

Map Preview extensively uses Harmony[github.com], thanks to Andreas Pardeike for creating this awesome patching library.

This mod uses modified code and graphics from the mod Map Reroll created by UnlimitedHugs.

Idea for mod concept by orbittwz#2340

Included translations:
  • Korean - submitted by Seanggag
  • Russian - submitted by Dmitry6
  • Chinese Traditional - submitted by SY1102
  • Turkish - submitted by penu
  • Spanish - submitted by Ferchu


Links

[discord.gg]
[github.com]

Popular Discussions View All (5)
7
1
21 Jul @ 12:32pm
map just doesnt load
Unorthodox_fox
403
21 Jul @ 4:22pm
PINNED: Bug Reports
m00nl1ght
945 Comments
m00nl1ght  [author] 15 hours ago 
@Snoop E Dogg

Report it in the Bug Reports section and include your log file.
Snoop E Dogg 17 hours ago 
My mod also doesn't work with 1.6 and odyssey
Hades the King 20 hours ago 
Yeah its annoying too cos i did clean up my mod list and any startup errors i got were from mods where mod devs said it was safe to ignore. Im going to 1.6 with less mods and no exploration mode as well
m00nl1ght  [author] 21 hours ago 
@Hades the King

The specific error that caused the map preview to fail came from the "Exploration Mode" mod. However your log is also flooded with hundreds of other errors from various mods, so it's hard to tell what the root cause is. Honestly this is one of the worst logs I've ever seen, it's impressive your game can run at all. All I can do is recommend that you clean up your mod list, until the game at least starts up without errors.
Hades the King 21 Jul @ 10:50pm 
https://gist.github.com/HugsLibRecordKeeper/764e9e0b5994b377d84703e86460b573

Hello, the game said to send this to you. I tried accepting a quest but the map preview failed
angus_jo 20 Jul @ 7:25pm 
If it happens again, I will try.
m00nl1ght  [author] 20 Jul @ 4:25pm 
@angus_jo

Same thing as to the other person: Please post your log file, world seed and coordinates in the Bug Reports section.
angus_jo 20 Jul @ 3:45pm 
I had the same issue as Holographicdonkey. The Ancient Complex didn't spawn. No errors in the log. I reloaded and rerolled the tile. Then it spawed.
ephemeraltoast 19 Jul @ 10:44am 
"Take My Points. Given by 69 people." nice (and deserved)
m00nl1ght  [author] 19 Jul @ 6:34am 
@give me games on GoG

Thanks, glad you like the mod!