Cities: Skylines

Cities: Skylines

2,063 ratings
Transfer Manager CE v3.1.10
21
14
4
15
7
7
9
8
4
2
3
5
4
3
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod
File Size
Posted
Updated
1.390 MB
6 May, 2022 @ 7:06pm
21 Jul @ 5:56pm
125 Change Notes ( view )

Subscribe to download
Transfer Manager CE v3.1.10

Description
Description
Modifies the vanilla Transfer Manager to prefer closer transfers. ie Garbage trucks will go to nearby buildings first to collect garbage rather than travelling all the way across the city to get the garbage at some distant building.



Main Features
  • Improved matching algorithms
  • Allows low level control over a buildings transfers based on district, building and distance restrictions
  • Improved Import / Export controls including import restrictions, export vehicle limits and outside connection distance multipliers so one connection or connection type can be preferred over another.
  • Improved goods delivery options including factory first and warehouse first along with many other options allows you to organise your deliveries just how you want them
  • Supports using path matching to improve matches when your geography or network is complex.
  • Multi-threaded for better in-game performance.
  • Generic industry, DLC industry and commercial buildings can now re-request IN material when they have no material in storage and the responding truck(s) are still a long way away.
  • Vehicle AI - Enhances service vehicles to look for close by issues to resolve, so for example if a garbage truck is out at a building collecting garbage and another building next door also has garbage it will pick that up as well. (Service vehicle AI supported: FireTruckAI, FireCopterAI, GarbageTruckAI, PoliceCarAI and PoliceCopterAI)
Improved Matching Algorithms
This mod features 4 matching algorithms that have been carefully crafted for each transfer reason:
  • Match Incoming First
  • Match Outgoing First
  • Balanced (most similar to vanilla)
  • Priority only
By carefully selecting the right match mode for each transfer type this mod is able to produce much better matching results.

How To Use
I have written a brief overview of the main features and how to use them here.
There is also a brief explanation of the Transfers tab.

Background
The original idea for this mod was by pcfantasy and his More Effective Transfer Manager

Unfortunately he stopped working on it so another developer Cambrium started a new version, More Effective Transfer Manager (continued). Sadly after doing lots of great things with the mod he decided to introduce some malicious code into the mod and was booted off the workshop along with his mod. Discussion

This left lots of subscribers in the lurch as they could no longer use what had become quite a nice mod. I was asked if I would be willing to reboot this mod so that people could continue to play the game with its features. This is the result.



Incompatible Mods

Note: While Advanced Outside Connection is currently listed as compatible with this mod, we have found that the mod tends to produce double offers for outside connections when altering the ratio values that may cause issues with your game such as overwhelmed outside connections.

Translation
Supported Languages: English, Chinese (Simplified), Dutch, French, German, Japanese, Korean, Polish, Portuguese, Russian and Spanish.
Translation
We have set up a translation project on
[crowdin.com]
You are invited to join and provide translations, if you want us to add a language just leave a message in the comments below.
Source Code
Can be found on Github[github.com]
Discord
We have set up a Discord[discord.gg] sever to help with support.
[discord.gg]
Donation
If you appreciate my efforts then a small donation would be welcome.
[www.paypal.com]
Test Version
New features are being developed with the TEST version. If you are willing, feedback and bug reports would be great.

Changes


Version 3.1.10
Enhancements
  • Transfer Restrictions - Split outside connection priority into cargo and citizen options
  • Outside Panel - Added "In / Out" column to panel.
  • Building Panel - Split stops out to separate tab to reduce need to scroll.
  • Transfer Restrictions - Added separate settings for cargo warehouse train and road connections. Click cargo warehouse to toggle between buildings.
  • Settings tab - Added light colored panel behind outside connection settings.
  • Capacity tab - Added light backing panel to match settings panel.
  • Building Panel - Clicking same building will cycle through sub buildings.
  • Outside Selection Panel - Added direction to the checkbox labels.
Design changes
  • Added transport type to the name when not Road.
  • Transfer Restrictions - Now apply a response curve to outside connection priority to make the slider have linear strength
  • Building panel - Show global in slider label rather than as separate label.
Bug Fixes
  • See change notes

See Change Notes for earlier versions
Popular Discussions View All (30)
116
17 Jul @ 9:12am
Bug reports
Sleepy
37
2
7 Jul @ 6:52pm
PINNED: How To Use
CattoGaming
3
15 Apr @ 5:43pm
Function with Sunset Harbor?
BodyBagger
1,923 Comments
DangerousRobot 20 Jul @ 10:32am 
@Sleepy the test version appears to have fixed it. No issues with ambulances anymore and doesn't appear to be any with police either. Some hearses are still doing it but the police and ems are my main concern.
Sleepy  [author] 19 Jul @ 2:52pm 
@DangerousRobot,

Also if possible, could you try using the TEST version (linked above) just to see if that helps as I have fixed a few bugs that may be related to your issue in that version.
DangerousRobot 19 Jul @ 2:27pm 
@Sleepy sounds good. I will when I get a chance.
Sleepy  [author] 19 Jul @ 1:22pm 
@DangerousRobot,

I also recommend logging into our discord server if you can as it is a lot easier to trouble shoot issues in there as we can paste screen shots more easily etc...
Sleepy  [author] 19 Jul @ 1:21pm 
@DangerousRobot,

Try turning ON:
Global Options > Transfer Manager > Services > Sick Citizen Collection > Override Sick Handler

Also I suggest logging a Sick match set. You can look into it yourself or if you upload it somewhere I can have a look for you:
Global Settings > Maintenance > Match Set Logging > Log Reason = Sick
Sleepy  [author] 19 Jul @ 1:09pm 
@dfheryon,

Sorry to hear that. If you upload your map to Steam or somewhere else I am happy to have a look at it for you.
dfheryon 19 Jul @ 12:27pm 
I have to unsubscribe. It kills my city for some reason. Probably because of some compatibility issue. Half an hour after activating the mod, 16 thousand people were gone from the city and it was accelerating, with people abandoning the city. Maybe its because the city is already big and built without this mod in mind. I just wanted to make the cargo centers to work per district but it kills the city and i cant accede to the settings for some reason
DangerousRobot 19 Jul @ 7:22am 
@Sleepy interesting. Ambulances werent going across the map before so I wonder if I had a mod that decreased the sick handler priority or something and that mod stopped.

@Necko there are no transfer issue with hospitals and the all the hospitals are sending out plenty of ambulances, just across the map instead of locally for some reason.
Necko  [author] 19 Jul @ 2:22am 
@DangerousRobot check do you have path issues and does that Hospital match to anything on Transfer tab
Sleepy  [author] 18 Jul @ 6:23pm 
@DangerousRobot,

The "Prefer Within" option will respond to requests outside the district when it's priority is 4+. In this new version of TMCE the vanilla Sick handler is used by default. This handler will add virtually all Sick requests as priority 6 so will always pass this check.

As you have mentioned you can change your restrictions to Within District only or alternatively you can enable the mod's Sick handler in the services tab after which the priority will once again scale by building sick timer.