Crusader Kings III

Crusader Kings III

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Adoption Options
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4.348 MB
4 Jun, 2022 @ 1:44am
8 Jun @ 7:01pm
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Adoption Options

Description
This mod enhances adoptions in game with more religion and cultural variation. Adds new doctrines, cultural traditions, and decisions. Depending on your doctrines and traditions you can adopt other characters via an interaction or a decision. The AI is also able to adopt if their faith/culture allows.


Adoption Doctrines:
Prevalence of Adoption:
Forbidden: Used if game rule is set to no adoptions
Illegitimate: Can adopt, but restrictions on it and negative opinion associated with it
Rare: Can adopt, but restrictions on it (see 2nd image)
Uncommon: Can adopt as long as you don't displace your proper heir. No renown cost
Common: Adoptions are more common. No renown or prestige cost

Type of Adoption:
Familial: Can adopt those related to you (directly or through marriage). Cannot adopt rulers or their descendants
Lowborn: Can adopt lowborns, as well as those related to you. Cannot adopt rulers or their descendants
Noble: Can adopt regardless of dynasty. Cannot adopt rulers or their descendants
Ruler: Can adopt regardless of dynasty, even rulers and their descendants

Restriction on the Adoptee:
Children: Must be a child at least 15 years younger
Children and Young Adults: Must be at least 15 years younger
Children and Adults: Must be younger


Cultural Traditions:
African Fosterage: Available to most Sub-Saharan Africa cultures. It gives benefits to adoption and guardianship in addition to legitimizing adoption and making it more common
Ritual Succession: Available to Han, Malvi, and Rajasthani, plus cultures with mystical ancestors. It gives the benefits of the Mystical Ancestors Tradition in addition to legitimizing adoption
Roman Legacy: Available to Greek and Roman descended cultures. It gives the benefits of the Eastern Roman Legacy Tradition in addition to legitimizing adoption
Protective Adoption: Available to Turkic and Mongol heritage cultures. It gives prestige for adopting as well as reducing enemy hostile scheme success chance against adopted characters.
Amharic Highlanders: Same as in base game Ethiopian Tradition, except it also enables adoption.
Noble Adoptions: Available to all cultures. It gives the effects of the Common Noble Child and Young Adult Adoption doctrines

Shared Fertility: Enables a couple to get help conceiving using a courtier as surrogate or donor. Also enables same-sex marriage if same-sex relations are enabled. Available to all cultures, though only the Igbo have it without player intervention.

If a character's faith and culture both enable adoption, then they are affected by the least restrictive rules in each category.


Game Rules:
There is a game rule for enabling your starting faith to have various levels of adoption enabled on game start.

This is also a game rule that has various faiths and cultures start with a level of adoption that they had historically (this is on by default). Akom, Hellenist, Hindu, Orisha, Siguism, Taoist, Zoroastrian, and Zunnist faiths get increased level of adoptions. The Akan, East Bantu, Ethiopian, Ewe, Greek, Guan, Gur, Han, Igbo, Karluk, Kipchak, Kirghiz, Malinke, Malvi, Mongol, Rajasthani, Roman, Serer, Uriankhai, and Yoruba cultures get one of the above traditions. Islamic, Jewish, and Yazidi faiths get reduced levels of adoption (Druze cannot adopt).

Note, Igbo is the only culture to start with two new traditions: African Fosterage and Shared Fertility

Finally there are game rules that enable orphans from the orphanage to be created using the genetic of the adopters and to enable bloodline dependant traits to be passed down via adoption.


Other Features:
Same-sex couples now enter into primolineal and ultimolineal marriages (older and younger partner dominant marriages). This is used to determine whose house the adopted children will be under.

The adoption iteration interface that allows you to use hooks, bribes, and alliance offers when adopting. You can also now choose which spouse you are adopting with if polygamous.

When visiting an orphanage you have control over which orphanage you visit and thus sex, faith, and culture of the orphans you are presented with. For orphanages outside your capital, you travel their using the travel mechanics introduce with T&T.

You can disinherit lowborns adopted children for no renown (and no prestige/general opinion penalty if they are also your child and not an adult).


Languages:
Chinese / 中文 (use link below, thanks to 常白):
https://cs2bus.com/sharedfiles/filedetails/?id=2903983628
German / Deutsch (use link below, thanks to finallyciv):
https://cs2bus.com/sharedfiles/filedetails/?id=3355568022

Compatibility:
- Achievement Compatible
-Incompatible with mods that also change the character window or marriage interface

-If using Ethnicities and Portraits Expanded: Adoption Options must be further down the load order list than EPE (should otherwise be compatible)

- Compatible with my other mod: Pervasive Crown Authority:
https://cs2bus.com/sharedfiles/filedetails/?id=2692957667
- Compatible with my other mod: Celebrate Crimes:
https://cs2bus.com/sharedfiles/filedetails/?id=2373238758
- Compatible with my other mod: Travel the Distance:
https://cs2bus.com/sharedfiles/filedetails/?id=2743500919
- Compatible with my other mod: Deity Doctrines:
https://cs2bus.com/sharedfiles/filedetails/?id=2356444301

-Compatible with Gamerule Gadget
https://cs2bus.com/sharedfiles/filedetails/?id=2826829936&searchtext=gamerule
Popular Discussions View All (2)
8
29 Apr @ 8:49pm
Bug Reports
pengoyo
1
14 Sep, 2022 @ 11:19am
GER localization
Bo.Om!#. youtube.com/@gg2ezboom
287 Comments
the Duke of Hickster 4 hours ago 
Hello, currently having compatibility issues with RUI:Unofficial (and Rank&File.) I thought that AO had been compatched with RUI but something changed. Anyways, hoping to see compatibility with RUI please. Adoption Options is basically the one mod I cannot play without now haha
pengoyo  [author] 7 Jul @ 12:09pm 
@finallyciv Thanks so much, I'll definitely link it
finallyciv 7 Jul @ 6:17am 
I have translated your mod into German (AI assisted) and added the localization to my translation mod: https://cs2bus.com/sharedfiles/filedetails/?id=3355568022

Of course, you can extract the files and add them to your own mod, or include a link to the mod in your description — or do neither. As you wish!
Lemon 28 Jun @ 5:15am 
@pengoyo ah I see, havnt played for a couple of months so I was definitely misremembering it, thank you, makes total sense :)
pengoyo  [author] 25 Jun @ 10:34pm 
@Lemon It has been that way since Adventures came out. It's partially because the mod works under different rules than the base game for adoption. But also because Adventures don't have their own adoption criteria currently
Lemon 22 Jun @ 1:28pm 
I think the mod didn't use to restrict this interaction for landless adventurers before Khans of the Steppe came out, but I am not sure if I'm misremembering this, since I usually use A New Sensible family to generate some siblings for my character, so it might not have come up at all.
Lemon 22 Jun @ 1:28pm 
Hey, when playing as landless in vanilla you can adopt any camp follower as successor regardless of their age and gender for 150 prestige (they start a new cadet branch in your dynasty). With the mod active this interaction seems to be restricted to whatever your religion allows, which can be a bit inconvenient if you haven't yet started your own religion (I prefer not to use the game rule to make the player starting religion more lenient on adoptions). Just wanting to ask if this is an intentional change or a consequence of the mod messing with adoptions in general.

Steps to reproduce: start as a landless adventurer with and without the mod active, use the character interaction "adopt as successor" on one of your starting camp followers to test. I used Ash'ari for testing this but shouldn't matter which you use.
pengoyo  [author] 18 Jun @ 10:30am 
@Quaaaid Thanks! Yes, I do want to give adventures something like it, but with their own twist. I just haven't had time to build a new mechanic
Quaaaid 17 Jun @ 2:52pm 
Fantastic mod, thank you! Would it be possible to allow Adventurers to visit the orphanages?
pengoyo  [author] 13 Jun @ 10:11am 
@mlgprocupcake I can see about enabling something, though no promises as it directly clashes with how the doctrines work. Though do note, that the AI already does prefer to adopt nobles and specifically family when possible, just like in Rome (though how the game works, it is hard to balance this with the use of the Visit Orphanage decision). Also note, while Romans did definitely prefer to adopt those of the same social status, Romans could and did sometimes adopt non-nobles (even slaves)