Crusader Kings III

Crusader Kings III

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Pretty Peasant Kingdoms
   
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4 Nov, 2022 @ 3:33pm
9 Mar, 2024 @ 9:45am
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Pretty Peasant Kingdoms

Description
Ever wanted an AI custom kingdom to not be a neon eyesore? Ever wanted one to have de jure land and carve out a place on the map more permanently? Pretty Peasant Kingdoms is the solution for both of these.

PPK is configured using game rules.
In the following game rules "Capital County" refers to the rebelling county picked as the center of the revolt.

Map Color
  • Take from Capital County (Default)
  • Random (Vanilla)
Coat of Arms
  • Take from Capital County (Default)
  • Random (Vanilla)
De Jure
Duchies in the primary kingdom of the revolt (determined by number of revolting counties in that kingdom) may change de jure liege to the revolt kingdom depending on settings.
De Jure changes should respect exclave independence with respect to the capital county, all de jure lands should be connected either by land or sea (it may split an existing kingdom however).
  • None (Vanilla and Default)
  • Always take duchy of capital county
  • Majority Controlled (Duchies where 50% or more of the counties are revolting)
  • Absolutely Controlled (Duchies where 100% of the counties are revolting)

Other Changes
If a peasant kingdom has de jure land, it can be united with the kingdom it split with to merge their de jure. This is done by a decision which launches an event. You can choose to unite under the orignal title or under the revolt kingdom, but if the AI takes the decision it will only choose the original currently.

An additional minor change is that a revolt title's base county (what the title is named after) and the title's capital should now always be the same. No more kingdoms named after a place that isn't their capital or maybe not even in the kingdom.
Popular Discussions View All (1)
0
20 Nov, 2022 @ 11:09pm
Russian Localization
Anti4iteR
20 Comments
deausiflack 7 May @ 12:52pm 
This mod at the moment seems to cause crashes due to some peasant kingdoms' colours and images not loading or being picked up from the files. I tested and isolated the crash issues to this mod. Just wanted to point it out for others who might also be experiencing a similar issue.
NotisMiCrempie 8 Oct, 2024 @ 10:02pm 
Will this mod be updated for 1.13?
texastacos 18 Aug, 2024 @ 5:23pm 
Torda happens quite a lot.
Rua Bnuuy 8 Aug, 2024 @ 9:50pm 
I like the idea of this mod... however, I feel like seeing a peasant/populist revolt succeed is rare enough as is, and even when I do see it happen it kinda doesn't last long enough to be of any worthy note (though I suppose the change in hands of de jure land with this mod does help that, but still, quite a rarity).

Perhaps if I use this mod, I'll have to find another mod out there that also deals with this specific feature of the game.
I Am Full Truie 30 Aug, 2023 @ 7:16am 
simple yet much needed ; it even feels like the game purposely picks horrendous colors. the CoA taken from capital county just makes sense as well
CaliBlueBear 26 Mar, 2023 @ 1:59pm 
Update for 1.8.x? Plz :)
Celticus 18 Dec, 2022 @ 9:37pm 
Is it possible for this to be updated to the latest version?
buddykenner  [author] 20 Nov, 2022 @ 8:02pm 
If you could make a discussion on this page called "Russian Localization" and then put the contents of the loc file in the discussion I would appreciate it.
Anti4iteR 19 Nov, 2022 @ 9:59pm 
Hey, pal. I made a Russian localization for your mod. Where should I send it?
Prof Moriarty 10 Nov, 2022 @ 3:03pm 
Perfect thanks a lot