Stellaris

Stellaris

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Extended Toxoids
   
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30 Nov, 2022 @ 10:03am
17 Jul, 2023 @ 12:36pm
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Extended Toxoids

Description
THIS MOD IS NO LONGER BEING MAINTAINED!
MY EXTENDED SPECIES MODS WILL BE INTEGRATED INTO: Galactic Diversity
_______________________________________________________________




Tackling Pollution and some other themes, adding more gameplay and roleplay options in the Toxoid style.

Contents

Pollution - The Toxic Traits will add Pollution to your Planets, which decreased Food Output, Habitability and Increases Amenities Consumption of your Pops. Sub-categories of Pollution with additional effects exist.

Toxoid - Cancels out the effects of the Pollution modifier.

Poisonous - Cancels out the effects of the Pollution modifier, causes Pollution & Poisonous Pollution.

Poisonous Pollution - Will eventually kill pops without immunity to Pollution.

Detoxifier - Cancels out the effects of the Pollution modifier, gains additional Pop Growth from Pollution and reduces Pollution on Planets.

Toxic Spores - Botanic Trait which increases Pop Growth for other Toxic Spores, but also produces Pollution

Toxic Emissions - Machine Trait which decreases Pop Energy Upkeep and increases Gas Production, but also produces Pollution

Toxic Metabolites - Organics Trait which gives multiple small buffs but also produces Pollution

Profligate - Negative Trait which Increases Pop Consumer Goods Upkeep and produces Pollution

Destructive - increases Energy & Minerals from Jobs, produces Pollution

Chemists - Researchers produce a small quantity of Motes, increases rare resources from jobs and produces Pollution

Addicts - Have increased consumer goods upkeep and reduced resource production. Further reduces happiness when not in Chemical Bliss.

Suggestions
Leave your suggestions for more Toxoid traits or origins below!

Compatibility and Patches
Doesn't overwrite any vanilla files - should be compatible with most if not all other mods.


Localisation
Leave a comment or contact me if you have a translation, i'll integrate or link them here.
Currently supported:
- German
- Russian ( Special Thanks to Яна Солях! )



Also check out my other mods:
Worthy Ascension Perks
Mute's Galactic Quests
Mute's Extended Species


Icons by Lorc[lorcblog.blogspot.com] and Delapouite[delapouite.com]
Available here[game-icons.net]
21 Comments
mute  [author] 18 May @ 6:16pm 
As mentioned on my other Extended Species Mods, I am discontinuing the individual mods in favor of a (built from the ground up) merger: Galactic Diversity

Not all mods have been integrated yet, and some features maybe never will, but this is the place where, if anything, everything will be from now on.
Ciaphas Cain 13 Apr @ 12:39am 
abandoned/ceased development?
MechaShadowV2 12 Oct, 2024 @ 12:06am 
so since pollution is bad for a non toxid species (unfortunately i didn't pay enough attention at first to realize it adds pollution to the game) how do i get rid of said pollution? there should be a building or something that reduces pollution. or some way to get rid of it.
wilnadon 4 Sep, 2024 @ 7:53am 
Question: Is there a way to make toxic worlds habitable to Toxoids without the need to terraform them? Perhaps even giving them a toxic world preference would be really cool thematically.
Neemoo 14 Jan, 2024 @ 11:05am 
More toxic appearences to the game?
CTH2004 17 Jul, 2023 @ 9:04pm 
Quick question(s):

Could you describe more on what the different pollutions do? Which traits provide pollution immunity?

Also, how about 2 traits, one makes pollution non-deadly, but keeps all other effects. The other removes all negative effects. No bonus, no drawback. Maybe even a third one that makes pollution effect those pops even worse?
mute  [author] 17 Jul, 2023 @ 1:38pm 
Update! New Traits: Poisonous, Detoxifier, Destructive, Natural Chemists and Addicts.

Let me know if there are any issues with this update!
ghosterino 13 Jul, 2023 @ 4:04am 
Wow! You have made Toxoids 150% more interesting! How does the pollution stack work?
Materialoss 3 Apr, 2023 @ 8:17pm 
Can you do that? when i choose “enginerred evolution”, i can use toxic spores like vanilla game can use plants and rock traits?
Mushroomancer 1 Mar, 2023 @ 11:27am 
Alright, thank you <3 I'm looking to use these with Stellaris Evolved, so as long as your mods don't mess with pop categories or species rights we should be clear as crystal