Crusader Kings III

Crusader Kings III

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File Size
Posted
Updated
52.562 MB
18 May, 2023 @ 6:34am
24 May, 2023 @ 12:23pm
11 Change Notes ( view )

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Trade

Description
This mod places different Trade Goods and Trade Centers on the map, which provide Rules with specific bonuses, expanding the economic management component of the game, adding more immersion.

new game is required


Mod contents :

• Counties that containing resources can construct a specific Market building to exploit these goods, with Dukes, Kings and Emperors (feudal or clan) getting bonuses depending on which and how many resources are present in their Realm.

• A fabric production system: Wool, Cotton, Linen and Silk, along with Dyes, must be processed in a specific building, Textile Centre, to produce bonuses and wealth.

• Added a new type of holding in all major counties that were important trade centres during the Middle Ages, where you can build a greater variety of buildings, increasing the development and wealth of these locations.

• A growth system for Counties based on the availability of food in the Realm.

• Possibility to import Luxury and Textile resources, paying a monthly cost.

• A specific map mode allows to show the location of resources.

• 1 extra building slots for holdings that need buildings to use resources.

If you wish to have more extra build slots, then use mod ( https://cs2bus.com/sharedfiles/filedetails/?id=2216916022 ) it is compatible for adding more.

The Trade Goods are the following:

Copper
Iron
Glass
Salt
Wine
Marble
Wool
Linen
Cotton
Silk
Stone
Wood
Dyes
Leather
Amber
Furs
Grain
Fish
Livestock
Sugar
Spices
Ivory

Note* this is the mod from this author https://cs2bus.com/sharedfiles/filedetails/?id=2689783403 who no longer updates it.

Compatch!

More Provinces Expanded:

https://cs2bus.com/sharedfiles/filedetails/?id=2980418509

[1.9] Cities of Wonder 3. Thanks to Vincent Van Vega (Thomas)

https://cs2bus.com/sharedfiles/filedetails/?id=2980954206

If you find something not working, please make a new discussion with screenshots.
Popular Discussions View All (2)
7
21 May, 2023 @ 7:00am
building, province DLC T&T effects are missing
Eatme
4
26 Jun, 2023 @ 6:54am
missing economy map mode
Ggoon
94 Comments
Sea of light 20 Oct, 2024 @ 5:26am 
update plz?
艾青 30 Sep, 2024 @ 9:48pm 
OH,update plz
instantgaming 30 Sep, 2024 @ 10:34am 
Updtae for 1.13 plz.
Beorhthere Appleby 31 Jul, 2024 @ 3:18pm 
So it doesn't work.... rolling your game back doesn't count as still working.
tilarium 19 Jan, 2024 @ 6:16am 
Yes, it still works. You just have to roll your game back to a version that was current as of 24 May 23, which would be 1.9.1 but 1.9.2 should also be fine.
Magnus 19 Jan, 2024 @ 6:07am 
Does it still work?
Psijic 9 Dec, 2023 @ 1:42pm 
What is the relation to Trade Goods? Is this mod alive?
Sherpart 24 Nov, 2023 @ 11:01am 
Compatible Tribalism Improved please and update 1.11.1
☺ Arastat ☺ 16 Nov, 2023 @ 10:01am 
Not sure if this mod still works in 1.11

I can build the buildings and can see the ressources in each county, but the tooltips in the county window don't show up (when you hover over the symbols) and the decision to start trading is missing. Maybe it only shows up after certain conditions are met?

An update would be huge :)
Exterminate 30 Oct, 2023 @ 11:59pm 
can you make it compatible with The Fallen Eagle?