Stellaris

Stellaris

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Xenology : Traits Expansion Unofficial - Scaling Module (3.14.X)
   
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232.000 B
28 May, 2023 @ 7:28am
29 Oct, 2024 @ 10:59am
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Xenology : Traits Expansion Unofficial - Scaling Module (3.14.X)

In 1 collection by President Memes
Xenology Unofficial Modules
5 items
Description
This mod is no longer maintained, please seek alternatives if possible.
If anyone wants to update this, you have my permission.


Original Description:
This is an add-on to Xenology : Traits Expansion Unofficial
If Devious asks me to take this or related mods down, I will do so.

For 3.14.X 'Circinus'

Description
Changes the councilor trait efficiency formula that XTEU : Bio uses.

Cool graph by thecrazy13: https://www.desmos.com/calculator/xvluxfmtsf


Old formula: 1/X
New formula: 1.5/(X+0.5)
Where X is the number of councilors with the same trait.
1 Councilor = 100% Efficiency
3 Councilors = 42% Efficiency
6 Councilors = 23% Efficiency

Compatibilty
Overwrites
@xte_anti_stack_base_value
from XTEU : Bio.
Compatible with literally everything else.
Load after XTEU : Bio.

Credits
Devious for making an incredible mod.
Spatzimaus for suggesting an alternative formula.
All of you for reading this far.

Github Repo[github.com]

[discord.gg]
4 Comments
President Memes  [author] 25 Feb, 2024 @ 4:51pm 
That's pretty cool ngl, I've added the link to the description.
thecrazy13 25 Feb, 2024 @ 3:36pm 
Don't know if Steam will allow me to post links, but I've thrown together a little example graph to mess around with different settings and scaling, with some instructions on making your own versions of the graph if you want.
https://www.desmos.com/calculator/xvluxfmtsf
Spatzimaus 16 Jun, 2023 @ 6:29pm 
Good change. The 0.5 might even need to be increased, but this is a good start.

For those not familiar with the original discussion, the 1/X scaling meant that you'd gain no benefit from having multiple councilors of the same race, and you were best off mixing races with all-different racial benefits. With this alternate scaling, you'll see at least a little benefit. In my game, my egalitarian, xenophile empire treats all races as equal, except that my founder race is the only one allowed to be leaders or councilors because of all their racial leader bonuses, and so this sort of scaling is ideal.

When I made my earlier suggestions, I'd also been trying to figure out a method where your ruler's racial traits would count for more than the other councilors, but that's probably overcomplicating the math.
Peter34 28 May, 2023 @ 8:00pm 
Interesting. I think this sounds good. Thanks for making it.