Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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The Old Realms - Core (Season of Doom)
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Setting: Dark Ages, Fantasy
Game Mode: Singleplayer
Compatible Version: v1.2.11
File Size
Posted
Updated
104.637 MB
25 Aug, 2023 @ 10:46am
30 Oct, 2024 @ 1:53pm
24 Change Notes ( view )

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The Old Realms - Core (Season of Doom)

Description


Disclaimer
The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord.
This project is 100% unofficial and in no way endorsed by Games Workshop.
This mod project is not monetised in any way. We do not accept donations nor do we receive any money from this project. Mod team members do not benefit financially in any way from working on this project.

This work of fan art - to the best of our knowledge - complies with the Games Workshop Intellectual Property Guidelines. This mod uses no assets from any official sources, all of the artwork used in the project has been either created by mod team members (active or alumni) or are used with permission from their respective authors.

© Copyright Games Workshop Limited. Warhammer, The Warhammer Logo, GW, Games Workshop, The Game of Fantasy Battles and all associated characters,
creatures, illustrations, images, locations, logos, names, races, texts, vehicles, weapons are either ® or ™ and/or ©️ Games Workshop Limited.



The Old Realms (TOR) is a total overhaul mod aimed at bringing Warhammer Fantasy Battles, from the tabletop to Mount & Blade: Bannerlord. We are currently in the early stages of our work, an ‘early access’ if you will, in which we are slowly populating the world with our overhauled factions.

Within the current Steam Release version of TOR, we have the Vampire Counts, several Empire-state factions, Bretonnian-dukedoms, including Mousillon, bringing Vampire visuals for the players. Additionally, the most recent update brings the Wood Elves to the fray through the Asrai and the Eonir. Further major features include combat magic, such as summoning the undead or casting fireballs, as well as the ability to place battle cannons are two major features present for both the player and Ai. The mod also brings forth several career paths and various tweaks to the game. All on our custom-made campaign map!




We highly recommend you read our Manual for our mod before you play! It provides you with a thorough overview of careers, magic, the factions and game features. Most of your questions will be answered here!

https://docs.google.com/document/d/1hARAlm3EfUIu3giGik_kzca6_38B5Y4wkf0P99wnigI/edit?usp=sharing

Installation Instructions:
  1. Unsubscribe from our previous mod, Core, Armory and environment
  2. Subscribe to all required modules for our new release: Core, Environment and Armory.
  3. Make sure you also download Bannerlord Harmony mod ( version 2.3.3 ) from the link below or subscribe to it on Steam, it is a prerequisite module for ours
OR
  1. Download all the files from our ModDB page: https://www.moddb.com/mods/the-old-realms/downloads
  2. Download Harmony version 2.3.3 from Nexus Mods: https://www.nexusmods.com/mountandblade2bannerlord/mods/2006?tab=files&file_id=41535
  3. Place the extracted files in the game's "Modules" folder

When launching the game, use the following load order ( but make sure your version of the game is 1.2.11 instead of what is displayed on the screenshot ) With harmony on top the following goes;


Mod Compatibility
The Old Realms does not officially support any mods other than Bannerlord Harmony (which is required). If you are encountering bugs or issues, please ensure before reporting or asking for tech support that the symptoms you are seeing are reproducible with a fresh new game running only the supported TOR modules with no other mods enabled.
Using at your own risk, the mod may be compatible with other mods that do not change factions, troops and the world map

Important
If you have a previous version of our mod installed, you must:
  • Completely remove all old TOR module folders
  • Delete your shader cache from C:\ProgramData\Mount and Blade II Bannerlord\Shaders (delete both TerrainShaders and CoreShaders folders)

Note: Please be aware that ProgramData is a folder hidden by Windows by default. You must adjust your Windows view settings to be able to see it

Known Issues
Long Loading Times
The very first time you load the game after downloading and enabling our mod will be slow. The game will appear to be stuck on the loading screen - this is normal. The game is compiling shaders in the background. Depending on your PC's specifications, this may take anywhere from 10 minutes to over an hour. Once you are in the main menu, it is highly recommended that you pick the option to "Build Shader Cache". This will also result in a long loading screen, but once you are done, your gameplay experience is going to be smooth. This step is not mandatory, but if you choose to not do it, your campaign will have many 5 minute loading screens when loading into battles until you have encountered all types of armies/parties with all of our custom assets present.

This shader compiling process currently is repeated, every time Tale Worlds is publishing an update for the base gam or upon changing game version / graphic settings

FIX: We found a fix to drastically reduce the loading times – by deleting all game shaders. This will reduce overall the recompiling of the shaders a lot, to just a few minutes. WARNING: ANY other shader of the vanilla game or other mods get lost in this process and have a small recompile time.
To do please follow the following instruction:

-Step 1-
Navigate to your program data folder either by…
  • … Type %programdata% in your search bar(or press win key + r )->Mount and Blade II Bannerlord
    OR
  • … Enable hidden folders and go to C:\ProgramData\Mount and Blade II Bannerlord
    In the folder, target folder delete the “Shaders” folder.

-Step 2-
Navigate to your Bannerlord installation folder and go into the Shaders->D3D11 folder by….
  • … navigating in the explorer to C:\Steam\steamapps\common\Mount & Blade II Bannerlord
    OR
  • …. right click Bannerlord in Steam->browse files-> Shaders\D3D11 )
    Inside that folder, you should see a file called compressed_shaders_cache.sack, delete that as well.

-Step 3-

A new step now since we have some shaders built-in is;
Navigate to; Steam/steamapps/workshop/content/261550/3025575223/shaders/D3D11/ delete the compressed_shader.cache.sack file

OR

Rightclick bannerlord in steam -> manage -> brows local files -> in the bar click on steamapps/workshop/content/261550/3025575223/shaders/D3D11/ delete the compressed_shader.cache.sack file


What took us in a test case 3 hours in total (loading into the main menu and shader cache) now only took us about 10 mins.
You may experience first some slight stuttering in the game at first, since some shaders are loading on the fly. The problem will however vanish once all shaders have been loaded.

For further known issues, please visit our Discord.

Getting Support
If you are having problems installing the mod, or getting it to work, or have any other issues. Please do not hesitate to head on over to our Discord and message our Technical Support channels, as our team is more active there.

PLEASE BE SURE TO READ THIS DOCUMENT: TOR FAQ & How to Play
https://docs.google.com/document/d/1hARAlm3EfUIu3giGik_kzca6_38B5Y4wkf0P99wnigI/edit?usp=sharing

Links
Our community is still growing, to keep up to date the best source of news, progress updates and discussion surrounding our mod is definitely Discord channel. It is also the best place to leave feedback, creatives ideas and suggestions!


[discord.gg]


Popular Discussions View All (909)
13
12 Jul @ 11:19am
Why does a necromancer weak?
Darek
7
12 Jul @ 11:10am
Treeman
Argon
2
16 Jul @ 9:07am
warrior priest companion don't access to battle prays
Dagoth Ur
8,055 Comments
R4MPZY  [author] 7 hours ago 
That means your shaders are corrupted, do the workaround as listed in discussions
[QSA] Seraphim 9 hours ago 
I'm having an issue with model graphics tearing. Not all models just some, most notably the demigryph mounts and some others. Is this a known issue? What would be the best way to remedy this?
R4MPZY  [author] 14 hours ago 
@Vlad Draculea That is not entirely true, yes they have dragons and the PLAYER can fly, but to my knowledge last i played, daenarys ( AI ) can only walk with the dragon, AI cannot fly themselves.

In Game of Thrones there's only a few dragons depending on the timeline it takes place in, in warhammer flying units are not uncommon and pretty much all factions use them, so developing all of them solely for the player while the AI cant use them is quite honestly a waste of our development time and can be better spent on other mechanics for now.

And no, dark elves will not be playable at all.
Zedforen 16 hours ago 
@Vlad Draculea The dark elves are not planned to be playable at all, as for flying units the way they work in warhammer is different and would require more work to happen but we would like to if possible
Vlad Draculea 18 hours ago 
also when war sails comes out will the dark elves get black arks and could we play as them
Vlad Draculea 19 hours ago 
realm of thrones iirc already had dragons in development back then, it should be possible to make flying units
The Big Raeg 17 Jul @ 7:34pm 
Very cool mod. Got it running and everything. Unfortunately, my computer can't handle the scale. Wishing you the best of luck anyway
R4MPZY  [author] 17 Jul @ 9:46am 
@Vlad Darculea Maybe never, will depend on future modding possibilities.

@Xanbaell I'd say make a save beforehand and see if it changes, i'm not sure if it counts only the regular skeleton tree or includes the others aswell.
Vlad Draculea 17 Jul @ 9:29am 
when are we getting forest dragons and giant eagles
Xanbaell 17 Jul @ 8:36am 
I have a simple question. I play as a Necromancer and in Carreer i have the skill gain 0.5 Dark Energy for every Grave Guard. But when i want to upgrade my Grave Guard they would be only Sterniesman. So if i do this, is then the effect away with the 0.5 Dark Engergy?