Stellaris

Stellaris

92 ratings
Just Name Lists (3.12)
   
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File Size
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24.647 MB
10 May, 2024 @ 6:01pm
12 May, 2024 @ 3:17pm
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Just Name Lists (3.12)

Description
Just Name Lists

A port of EdFromEarth's More Name Lists, using ontoclasm's 3.4 port as a base. Not Ironman or Achievement compatible. Contains 52 lists.

Stellaris's namelist format seems to have changed with 3.12, removing the ruler_names section entirely. This mod fixes JNL's Machine namelists, as well as the Fungoid namelist, to work with the new format.

If you have any issues, please leave a comment below.

Contents
  • JNL Arthropoid 1 (suitable for authoritarian empires and hive minds)
  • JNL Arthropoid 2 (suitable for most empires)
  • JNL Arthropoid 3 (suitable for most empires)
  • JNL Arthropoid 4 (suitable for authoritarian and pacifist empires)
  • JNL Avian 1 (suitable for most empires)
  • JNL Avian 2 (suitable for militarist empires)
  • JNL Avian 3 (suitable for spiritualist empires)
  • JNL Avian 4 (suitable for most empires)
  • JNL Fungoid 1 (suitable for hive minds)
  • JNL Human 1 (*extremely* large; real names from Earth's cultures with a UN theme)
  • JNL Human 2 (real names from Earth's cultures with a "Soviets won the Cold War" theme)
  • JNL Human 3 (suitable for a spiritualist human empire; inspired by Dune's Orange Catholics)
  • JNL Human 4 (suitable for an authoritarian human empire; inspired by the Roman Empire)
  • JNL Human 5 (suitable for most empires; multicultural society mixed with Greek mythology)
  • JNL Human 6 (suitable for most empires; inspired by "The Years of Rice and Salt")
  • JNL Human 7 (suitable for most empires; emphasis on the British and Russian Empires)
  • JNL Human 8
  • JNL Human 9
  • JNL Human 10
  • JNL Human 11
  • JNL Human 12
  • JNL Human 13
  • JNL Human 14
  • JNL Humanoid 2 (suitable for militarist empires; inspired by Star Trek's Klingons)
  • JNL Humanoid 3 (suitable for most empires; vaguely inspired by Star Trek's Andorians)
  • JNL Humanoid 4 (suitable for most empires; vaguely inspired by Star Trek's Betazoids)
  • JNL Humanoid 5 (suitable for materialist empires; inspired by Star Trek's Vulcans)
  • JNL Humanoid 6 (suitable for most empires; vaguely inspired by Star Trek's Tellarites)
  • JNL Humanoid 7 (suitable for most empires)
  • JNL Humanoid 8 (suitable for most empires)
  • JNL Humanoid 9 (suitable for egalitarian empires)
  • JNL Humanoid 10 (suitable for most empires)
  • JNL Humanoid 11 (suitable for authoritarian empires; vaguely inspired by Star Wars' Galactic Empire)
  • JNL Humanoid 12 (suitable for most empires)
  • JNL Humanoid 13 (suitable for most empires)
  • JNL Machine 1 (suitable for machine empires; inspired by Star Trek's Borg)
  • JNL Machine 2 (suitable for machine empires; inspired by The Culture of Iain M. Banks)
  • JNL Machine 3 (suitable for machine empires)
  • JNL Machine 4 (suitable for machine empires; inspired by the Transformers)
  • JNL Mammalian 1 (suitable for militarist and spiritualist empires)
  • JNL Mammalian 2 (suitable for militarist empires)
  • JNL Mammalian 3 (suitable for most empires)
  • JNL Mammalian 4 (suitable for most empires)
  • JNL Molluscoid 1 (suitable for pacifist empires)
  • JNL Molluscoid 2 (suitable for fanatic purifiers... or some other kind of death cult)
  • JNL Molluscoid 3 (suitable for most empires)
  • JNL Molluscoid 4 (suitable for spiritualist empires)
  • JNL Plantoid 1 (suitable for most empires)
  • JNL Reptilian 1 (suitable for authoritarian empires, especially with the feudal civic)
  • JNL Reptilian 2 (suitable for spiritualist empires, especially with the imperial cult civic)
  • JNL Reptilian 3 (suitable for most empires)
  • JNL Reptilian 4 (suitable for militarist empires)
23 Comments
tilarium 24 Apr @ 1:04pm 
At least 52 from my count
Toby 24 Apr @ 12:57pm 
goddamn how many names are there for this to be 25 MB
homeworld 20 Mar @ 1:45pm 
Coming back around to playing Stellaris and this is still an essential mod for me. If you have the time, I and perhaps others would greatly appreciate a fix to the blank name randomization issue and %SEQ% problems. If you don't then I still thank you for your work on this!
Martarion 28 Nov, 2024 @ 9:11am 
Running into the %SEQ% bug with Humanoid 11. First loading the mod and defense armies are properly named, but regular assault armies are %SEQ%. I edited the namelist for a little more personal flavor and then it reverses, where defense armies are %SEQ% but assault armies get my new edited name. No formatting is being lost, every key is properly matched/spelled. Can't figure out why this is happening. Currently unsure if it's happening in other lists as I haven't created any other armies/fleets yet.
LauraTons 17 Sep, 2024 @ 2:56am 
JNL namelists aren't filling species or starting planet/system names...
tilarium 16 Sep, 2024 @ 11:03am 
Oddly enough, this is clashing with Random Species Names - Updated. In the end, more names lists are more important.
Ulthar 12 Jul, 2024 @ 1:07pm 
Would you be willing to create a namelist for me? You could add it to this!!
homeworld 3 Jul, 2024 @ 3:38pm 
Also applies to the species name randomizer.
homeworld 3 Jul, 2024 @ 3:36pm 
Not sure if this is a conflict with another namelist I have above this one in my load order but for some reason the planet and star name randomizer does nothing. Doesn't cycle through names, doesn't create new ones and will remain blank when nothing is in the text box.

Otherwise, this is a wonderful and essential mod. Thank you for it!
TotallyAccurate 30 Jun, 2024 @ 6:10am 
A namelist based on the Planet of the Apes reboots would be great