RimWorld

RimWorld

936 ratings
Giddy-Up 2 Forked
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.050 MB
13 May, 2024 @ 2:40pm
21 Jul @ 5:34pm
11 Change Notes ( view )

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Giddy-Up 2 Forked

Description
Giddy-Up 2 Forked

Temporary version of Giddy-up 2, until official version is updated.

OwlChemist has been inactive for some time, and so it doesn't seem like the official version will get updated. I will try to keep the mod working, but I do not intend to add new features. If anyone is interested in taking over the mod officially, feel free to leave a comment or ping me on Discord.

All credits go to cs2bus.com/id/owlchemist and Roolo.

See original mod here, and don't forget to support the original mod authors.

Change notes
See change notes section of workshop item on steam.

Known bugs/Incompatibilities
  • Yayo's animation : animal models don't rotate. Fix : Disable animal animations
  • Giddy-Up 2 : Won't be able to kill pawns if original mod is installed. Fix : Unsubscribe from original mod
  • Biomes! Prehistoric : Warning in log, pawn position on back of Quetzal and Pteranodon are a little weird. Fix : Can be safely ignored.
  • Allies are helpful : Reported as not compatible

Bug reports
To report a bug, please leave a comment below and include a HugsLib log (CTRL + F12 while the game is running, and then paste the URL in your comment.)

Github[github.com]

If you need to contact me, do it through Discord : @clocknot[discord.com]

Original mod description
This is a renovated, overhauled fork of Giddy-Up, developed with permission from the original author Roolo. It's an all-in-one, containing all the modules in a single mod, internally modularized within the mod options. Giddy-Up allows pawns to ride animals around on the map, or even use them as battle mounts.
Popular Discussions View All (2)
7
6 Jul @ 12:06pm
1.6 bug
moo
1
13 Jul @ 3:01am
Animals not attacking
aw0833
279 Comments
Hades the King 24 Jul @ 9:37am 
https://gist.github.com/HugsLibRecordKeeper/1b15bf9ff737730aa88536f5f87572dc

here are my logs, somehow i got two red errors that might have something to do with this mod and Biomes! Prehistoric. not sure whos end the problem is on that why im also notifying you

[Biomes! Prehistoric - Start of stack trace]
Verse.PatchOperationAddModExtension(xpath="Defs/ThingDef[defName="BMT_ChromaticAnkylosaurus"]"): Failed to find a node with the given xpath
[End of stack trace]
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2860715703\1.6\Mods\GiddyUp2\Patches\BiomesPrehistoric_GiddyUp2.xml

[Biomes! Prehistoric] Patch operation Verse.PatchOperationAddModExtension(Defs/ThingDef[defName="BMT_ChromaticAnkylosaurus"]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2860715703\1.6\Mods\GiddyUp2\Patches\BiomesPrehistoric_GiddyUp2.xml
Red Jones 24 Jul @ 4:13am 
If that doesnt help I will find a way to send my log :) It is an issue I can get around by adding giddy up back after world gen. Thank you for your work on this, its one of my favourite mods
Red Jones 24 Jul @ 4:12am 
This is what chat GPT said the issue was -

Root cause of the “1 base per faction” world-gen bug in your log:
WorldGen is crashing while creating faction leaders/pawns. The very first fatal stacktrace is a NullReference inside Giddy-Up’s Patch_DetermineNextJob.Postfix during pawn generation, and it bubbles up through Faction.TryGenerateNewLeader → FactionGenerator. When that explodes, RimWorld gives the faction its first base and skips the rest.

Then goes on to say this (it was also attempting to elimate other mods but it is deffo Giddy up)

Giddy-Up (owlchemist.giddyup) Postfix NRE during Pawn_JobTracker.DetermineNextJob.
This happens inside leader pawn generation. Disable Giddy-Up (and its addons) for a test world.
Would be nice for pawns to not ride animals into vacuum enviroments automatically. I know i can set a no ride zone and click off mounting in the animals tab, but its a bit of a hassle doing that every astroid and undoing it every ground. Don't know how hard it would be to check if the animal is vacuum resistant but it would be pretty cool
SiaNKs 23 Jul @ 8:14pm 
QUestion, I couldnt find that in Mod settings, but how can we adjust position of pawn when mounted on certain animal? If i missed anything let me know
Voltaire 23 Jul @ 6:51am 
How well does this work with new odyssey animals? Hoping to have a colony of mastodon riders. Thank you to the dev for the hard work porting this to 1.6 either way
R4nD0mI3z 23 Jul @ 5:05am 
Hi again,
I have a rather minimal issue with animals that are trained to haul and are rideable (Lion, Aves from Alpha Animals).
It looks that if animal is hauling and rider decides to ride that animal, hauled object is moved to animal gear tab. After animal is free again hauling does not continue and animal is carrying things in gear tab. I am however using PUAH (which should not matter for animals) and the item on animal gear tab has distinctive red "drop" arrow, which I think means that it is scheduled for drop, only that does not happen.
There is no log for this, no errors thrown, etc.
I think it may be good to try and replicate with GiddyUp only to see if this is weird mod interaction or really a bug here.
Willow 22 Jul @ 5:49pm 
Having an error that keeping repeating:
[Giddy-Up] A reverse lookup request failed to find anything. Returning fallback instance...

https://gist.github.com/HugsLibRecordKeeper/9fb8df8b38219f13aed0ea681d572341
clocknot  [author] 22 Jul @ 5:18pm 
@Red Jones I need your log to be able to fix this
(^0v0^)OriginalOwl 22 Jul @ 11:05am 
@red jones theres also this log checker which ive found pretty good at least at highlighting offending mods https://orionfive.github.io/rw-log-check