Left 4 Dead 2

Left 4 Dead 2

409 ratings
"Deal with Destiny": Driveable Car Edition!
   
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Game Content: Campaigns
File Size
Posted
Updated
682.223 MB
9 Jul, 2024 @ 1:34am
17 Jul @ 3:55am
7 Change Notes ( view )

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"Deal with Destiny": Driveable Car Edition!

In 1 collection by Táiga Rivers
Кампании на серверах GameZone: Hard Skill
416 items
Description
This campaign is a Left 4 Dead 2 port of a very old modification for Half-Life 2 known as Deal With Destiny.
4 long chapters, including: a small town, a secret lab, production warehouses (featuring a drivable car) and even a train depot. The campaign was made per Katreks' request for tazik29, a streamer.

This campaign on GameMaps: https://www.gamemaps.com/details/31837
Boosty:https://boosty.to/kirillka77734

Chapter codes:
dihkihe_1
dihkihe_2
dihkihe_3
dihkihe_4

Credits
Katreks — source of the idea
Táiga Rivers — uploading to the Workshop without issues, beautifying the description
B[R]UTUS, Aura, ddzh — playtesting
k9r0ll(kirillka77734) — mapper, main developer, car mechanics implementation
MattNF — the creator of the driveable car prototype
The creator(s) of the original modification "Deal With Destiny"
Tazik 29 and his subscribers :)
75 Comments
k9r0ll  [author] 17 Jul @ 2:44am 
Brian, alright—in the next update, I’ll make supplies spawn less frequently on the third map and I’ve added (fixed) the panic events. Players can complete this level without the car, and I want to give them that option, so I won’t be adding invisible walls there. I also shortened the finale—now there’s only one panic event during waves instead of two. Hope you like it! (I really hope others will enjoy this update too. I do partially agree with your feedback since the finale did feel too long during testing, and I don’t want to make a tedious, drawn-out campaign.)
Brian 17 Jul @ 1:32am 
That third map is not very good. I had to play it again to understand more about the problems with it. I think there were instructions about how to drive the car on billboards. That's what I saw as soon as I left the Safe Room. It looked like the instructions were in Chinese. There were missing textures on the edges of those billboards. I thought that activating a control panel was the only way to clear the path ahead. That is the only way if you are driving the car. You don't have to do that if you are walking. It seems like there should be an invisible wall there. That would force a person to activate the control panel. Activating that control panel or shooting gas cans to clear the way should start a panic event.
Brian 17 Jul @ 12:09am 
I was trying to remember if there were any problems in this campaign. The panic events in the third map may not be working like they should. I think I had to activate a control panel when the third map started. That was the only way to clear the path ahead. I was expecting that to create a big horde of zombies. Nothing happened. Nothing happened when I shot the gas cans to clear another path. I think I remember both of those actions starting panic events in the first version of this campaign.
Brian 16 Jul @ 11:56pm 
This campaign works like it should now. The second map used to be too dark. I didn't like the third map that much. I felt like there were too many pills and supplies. That map wasn't really a challenge. The first two maps were more difficult. The finale is awful if you die. It takes so long to replay the last map. These are big Half-Life 2 maps. It is possible to drive the car. That's not necessary. You can still walk the entire distance in each map.
k9r0ll  [author] 14 Jul @ 10:21pm 
Edison Gar, thank you for your feedback! Everything will be fixed today or tomorrow.
k9r0ll  [author] 14 Jul @ 10:19pm 
Brian, Thank you for your feedback! I'll release a fix today
Edison Gar 14 Jul @ 10:44am 
This map had some issues, not sure if you really playtest this yourself, like Brian mentioned below there was an invisible wall preventing survivors from entering the tunnel, I used r_drawclipbrushes to show all clips and it completely blocks the main route.

Another issue on the 3th map while riding the car, it was sorta buggy when my friend tries to enter the vehicle on the passenger side teleports it to far location and while riding jimmy gibbs car, for some reason it despawned and it made us stuck.
Brian 13 Jul @ 11:21pm 
There may be an error in the first map. I can't finish the first map. I had to start two generators. That opened a trap door in the floor. I dropped down through the trap door. I was in a room made of concrete. There was an ammo pile on a table. I tried to leave that room. An invisible wall was blocking my way. I don't know if that happened because of other mods I have installed. I never had that problem with the previous version of this campaign.
k9r0ll  [author] 13 Jul @ 3:05am 
举报我的人是Sabine, 求截图或视频!卡空气墙的位置在哪里?(I used a translator, there may be inaccuracies)