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Amalgamation Specs: Drumax's Spec Pack(Part 2: Electric Boogaloo)
   
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1 Oct, 2024 @ 5:01pm
9 Nov, 2024 @ 9:10am
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Amalgamation Specs: Drumax's Spec Pack(Part 2: Electric Boogaloo)

In 1 collection by Drumax
Drumax's Amalgamation Spec Packs
3 items
Description
Amalgamation Specs: Drumax's Spec Pack(Part 2: Electric Boogaloo)


This is a new Amalgamation mod that consolidates 15 previously released specs into one mod. This all-in-one package includes 8 primary, 4 secondary, and 3 tertiary specs, offering a vast range of spec combinations with a more efficient and diverse gameplay experience while reducing mod clutter.

If you wish to check out all of my Amalgamation Spec Packs, they can be found here. For individual Amalgamation specs, please visit the link down below.


Featured Specs:

* Amalgamation: Akimbo Specialization(Primary)
* Amalgamation: Arcane Archer Specialization(Primary)
* Amalgamation: Desperado Specialization(Primary)
* Amalgamation: Drone Protocol Specialization(Secondary)
* Amalgamation: Huntsman Specialization(Primary)
* Amalgamation: Impaler Specialization(Primary)
* Amalgamation: Incidental Specialization(Tertiary)
* Amalgamation: Kenshi Specialization(Primary)
* Amalgamation: Kinetomancer Specialization(Secondary)
* Amalgamation: Observer Specialization(Primary)
* Amalgamation: Psychomancer Specialization(Secondary)
* Amalgamation: Saboteur Specialization(Tertiary)
* Amalgamation: Toxicologist Specialization(Primary)
* Amalgamation: Trickshot Specialization(Secondary)
* Amalgamation: Vengeance Specialization(Tertiary)


Acknowledgements:

TePª and H4ilst0rm for the awesome Amalgamation Classes Mod. It's been a lot of fun designing and testing new specs for Amalgamation.
To the other spec/class modders for whom I have learned a tremendous amount peaking under the hood. ;)
All the perk pack modders seeing that my spec/class mods would not be possible without them.
Ketaros and EvilBob22 for the amazing class/spec icons.
And finally, to everyone in the XCOM 2 Modding discord community for the guidance and much needed help.


Dependencies:

* Amalgamation Classes WOTC
* [WoTC] Hunter Rifles
* [WOTC] Iridar's Akimbo Class
* [WoTC]Crossbow- None-Alien Hunter boltcasters
* [WOTC] Shadow Ops Perk Pack
* [WotC] Color Class Icons
* [WOTC] LW2 Primary Secondaries
* [WOTC] Open Class Weapon Restrictions
* WotC Ballistic Shields
* Immolator + Chemthrower Abilities
* Lucubrations Sniper Class Wotc
* Starting PsiAmps
* Color Class Icons: Amalgamation Classes

UPDATE:

If you wish to Dual Wield Swords with the Kenshi spec, you will need to subscribe to Dual Wield Melee and [WOTC] Open Class Weapon Restrictions. I've also updated and made changes to the Spec Exclusions to allow secondary sword specs. Thanks to XpanD for the XComWOTCOpenWeaponRestrictions.ini and to Bait for testing this out using TPS.


If you've liked and enjoyed this mod, feel free to check out my WOTC class mods here. And for my individual Amalgamation Specs, you can find them here.

Also, please kindly share and click on the 'thumbs up' button so it may become more visible on the workshop and with others who may be looking for new class mods. Lastly, if you wish to donate or seek information on commissioning a class mod, please visit https://bmc.link/drumax2000r.

Thanks, enjoy and good luck Commander!

14 Comments
Drumax  [author] 5 Jan @ 7:43am 
@IronLord The Huntsman spec was NOT built using the Pathfinder mod so I'm uncertain that it would work.
IronLord 5 Jan @ 6:52am 
Hi, what if use Pathfinder full mod what have hunter rifle, it worked?
xiaotang 8 Nov, 2024 @ 5:44am 
I get a akimbo primary spec and gunslinger secondary spec, they seem have the same first Ability PistolStandardShot,but ApplyToWeaponSlot is different.Now just one pistol can produce damages.But if just a pistol primary and no pistol secondary spec it will work.
Drumax  [author] 5 Oct, 2024 @ 8:28am 
@Madzak No problem, good luck with the fix!
Madzak 5 Oct, 2024 @ 8:23am 
Yeah, I am using Starting PsiAmps. I guess I'll fix it by running my own setup over S9 next time. Thank you for the reply :steamthumbsup:
Drumax  [author] 5 Oct, 2024 @ 7:20am 
@Madzak Hello, my spec mods do not allow the Psi Amps to be equipped at the beginning(without PsiLab) unless you have the Starting PsiAmps mod which is a required item for my Psi specs to use from the start. If you are using Starting PsiAmps, then I'm afraid that I won't be much help in solving your issue because you may be having a mod conflict from Odd's mod list. I know he runs with a lot of tweaks here and there.....and my Psi Specs are not part of his S9 mod list. Good luck commander!
Madzak 5 Oct, 2024 @ 6:56am 
update to my question, your enchanter has a psi amp in s9, while kinetomancer and psychomancer do not. I really don't understand anything. The allowedweapon config is exactly the same.
Madzak 5 Oct, 2024 @ 5:45am 
Hey, I understand that this is perhaps outside the scope of what you are able to help with, but I'm using Odd's season 9 mod list, and they prevent psi amps from being used without "the gift" I believe. None of your psi-specs are able to equip the psi amp using this mod-list. I tried to change configs here and there, but without success. Do you have any idea how I could enable the specs to use the psi amp again so I can use their psionic powers?
Taco Man 2 Oct, 2024 @ 5:37am 
Ah, wonderful. I'll do that to avoid making my game explode or some other weird interaction like that.
Drumax  [author] 2 Oct, 2024 @ 5:31am 
@Taco Man Not sure, but as long as you unsub to one before starting the game, it shouldn't affect anything.