Half-Life 2

Half-Life 2

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Half-Life 2 Reanimation Pack
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20.066 MB
18 Nov, 2024 @ 2:08pm
18 Mar @ 6:55am
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Half-Life 2 Reanimation Pack

In 1 collection by mtbNTB
Half-Life 2 Reanimation Package Sets
20 items
Description
Originally posted by me 2 years ago in Gamebanana:
So i've tried source modding. and i've tried reanimating HL2 weapons.

This is the Reanimation Pack that I once made and posted to GameBanana. It was my first time trying out source modding, and back then, I wasn't quite experienced with how source modding works in general.
Since Half-Life 2 is getting a workshop update, I've decided to update these animations with the skills I currently have.


VIDEO IS NOW UPDATED!

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So here's a highlight from what to expect from this pack:

  • Reanimated Vanilla weapons
  • Two handed pistol (for a one-handed version, click here)
  • "Accurate" Spas Reload (for vanilla style reload, click here)
  • SMG extended mag
  • An actual stunstick reanimation (wow)
  • AR2 (occasional) Mag reloading (for no mag reloading click here)
  • Visible rocket being inserted to RPG
  • Subtle reload variation in most weapons

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Thanks to Kreze for several sounds tweaks, not only now i can hear the crowbar goes clank clank, but also gun weapons sounds has more oomph to it

Regarding permission to modify this pack, you all have my permission under condition that:
- Not a full-on repost
- Credit me for the animations.

If you're experiencing audio glitches like high-pitched screeching, low-quality sfx do as followed: (and i really have to emphasize this: THIS INCLUDES PISTOL SFX BUG FIX BTW
Go to your steamapps\workshop\content\220\3368291003 folder and remove the workshop.vpk.sound.cache file.

Start up the game and open the developer console, type in the command snd_restart.
If it happens again, repeat.

HL2 just doesn't overwrite update the sound cache file for workshop, and valve hasn't done anything about it, so any types of audio replacement update would end up just glitchy, unless you remove the cache file.

SOURCE FILES IS UP!

To any modders, I'll provide a QC model source files in which, you can edit and reconfigure things all you want if you ever thought about changing arms with different types of c_arms (it also includes blend files, as well as unused & unrelated stuff so that you can see how messy it is):

Download it here [drive.google.com]

Feel free to use it to your heart's content.
293 Comments
minions_kirill 12 Jun @ 9:06am 
is it reskin compatible?
Dmytro "Reaper" 21 May @ 8:57am 
Much appreciated
mtbNTB  [author] 19 May @ 9:17pm 
yes
Dmytro "Reaper" 18 May @ 7:54am 
So... If I wanted to apply these animations the all the beta models. Would that be allowed?
⛧Megalomaniac⛧ 29 Apr @ 3:32pm 
I'd love that script to restore the crowbar clang as a separate addon, i've heard it in a couple addons now but damn i wish it would just be it's own thing for maximum customization
√•/[UnShu]\•√ 22 Apr @ 12:30pm 
If you exaggerated the shooting of the AR2, now that I try it in its Juniez versions I like it, I mean at least it recoils backwards rather than upwards, which looked very ugly. I don't know if the same thing happens with the smg1.
Snow_Brλwl 15 Apr @ 9:27am 
this doesnt affect textures i use texture replacement all the time maybe try one and see
whirrring 15 Apr @ 6:23am 
Why is my revolver really shiny? It looks horrible and it pisses me off.
SushiSalamander 3 Apr @ 6:03am 
does this affect the muzzleflashes? cus i can swear that they look different
SleepyNotDead 18 Mar @ 4:35am 
Noticed it in the gmod version too, the firing sounds definitely dont seem to work right for NPCs, they dont have distant firing sounds.