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it starts out normal, but after a few seconds the console gets flooded with "openvr submit failed, left 102 right 102" and steamvr refuses to show the game
while i can see everything functioning thru desktop view
its, very annoying
However I can't test it in multiplayer with other players, so in case you have any issues, let me know.
The trojan alert was a false positive. You can see the source code and compile it for yourself.
But it's sort of understandable why it's detected as a virus. First of all the .bat installer. It copies some "random" files that can be executed later on alongside with a game.
Secondly, this module is "hacky", it patches DirectX call so it can expose the Texture ID and the module can intercept that. That's a very similar pattern that viruses use if you think about it, especially the patching part.
wouldn't be worried much about trojans when the whole OS is a spyware tho
Let's be realistic about ArcVR in general. I made it usable for the sake of having CSS and HL2 weapons with manual reloading. It's also my " dev playground". I use it for testing stuff like melee. It's not going to be my primary focus. It's cursed. Recently I fixed issue with rendering vie w and world model at the same time( in the gm_construct mirror) Somehow it broke fire rate. I am not even trying to optimize it, unlike VRmod. I will do bare minimum to keep it functional.
So I am not gonna be bothered with "adjusting finger poses" and other kind of polishing.
One day I will learn more about SWEPs and perhaps cook something myself.
Happens to me when headset is on the table and thinks it's a floor when you start vrmod