FOUNDRY

FOUNDRY

Not enough ratings
Cargo Pipes (WIP)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
8.696 MB
11 May @ 6:12am
15 Jul @ 4:18am
19 Change Notes ( view )

Subscribe to download
Cargo Pipes (WIP)

Description
Want to use an item BUS but find belts too slow. Cargo pipess are for you and are designed to move high volumes of 1 item around your factory per pipe and offers storage. Provides building to load into the and out of the pipes. Capable of going extreamly long distances and having super high transfer rates you can use one pipe per item for your whole base. Run it under the floor to pop up and feed belts and be able to build an endlessing extenable production lines and bus. Monitor the production vs consumption of an item for your whole factory by just looking at the pipe for that item
Popular Discussions View All (2)
1
25 Jun @ 2:38pm
Instructions on how to use Cargo Pipes
jhughes
0
3 Jul @ 3:55am
Replacing Cargo Elevators with Cargo Pipes
jhughes
58 Comments
seer  [author] 22 Jul @ 2:52pm 
Getting above 5k a minute should be possible. My ores run a lot faster than that but make sure you are using multi in and out.

The crash on the deconstruct pipe is known but normally it is rare and seems to happen random on a machine and not every machine but once it happens in a place it will keep happening till everything machine and pipe are replaced. Use the bulk delete to take out machine and pipe at once and that should not crash and after replacing it then it should not happen again. This is one bug i have not been able to find the cause for to fix and for me it is very rare when it happens and not real details in the player log to help find it
disaster 21 Jul @ 6:26pm 
When I deconstruct a pipe on top of a mini input it crashes the game. Started a new game and it does it again. I'll have to be real careful placing these lol.
JOHNWONG 18 Jul @ 5:04pm 
I just tried this mod. But somehow I can't get it above 5100 liters per minute.

Is that supposed to be the case?
Or could another mod be interfering?
seer  [author] 17 Jul @ 4:03am 
That is good. It could just be a factory size thing and not a mod issue. Just putting a warning in case people see it. I am trying to locate it in my big factory as it is not showing in a small one.
jhughes 16 Jul @ 8:46am 
Before I restarted my playthrough, I was getting fairly laggy .. but not any more than in previous playthroughs at a similar point in the game.
seer  [author] 15 Jul @ 5:03pm 
Just a heads up i have a very large factory and pipe network that is very dense and i am now seeing performance issues. Based on profiling it is mostly the fluids causing the performance so very likely it is all the load the cargo pipes are causing. I am currently testing different options to see if i can improve the performance and will post a new comment when i have something. I suspect this would happen even without cargo pipes as you would need a lot more infra without them but i will test and see
seer  [author] 15 Jul @ 4:21am 
Ok pipes should be something that it supports now. I was not arguing to not add it just wanted to explain why everything is no there and then i just add extra things requested. If i added everything in the game it broke limits and would prevent other mods doing stuff so i reduced it to the core things and then add on request so let me know things you need. Also i just needed to make sure some other things i am experimenting with would not leak in and break things. Adding things is designed to be easy :)
jhughes 15 Jul @ 4:05am 
I also noticed pipes were missing when I set up a main mall and I needed pipes for a build component.
Beaver 14 Jul @ 3:46pm 
You're right, of course, you don't need the pipes and other things. But I would like to try to build a sensible warehouse management system with everything you can store. Your mod is a real gift for that.
Beaver 14 Jul @ 3:44pm 
Please don't stress, it's going great for now, and I'll be grateful when the pipes are in soon. It's great that you reacted so quickly. I wish you all the best.