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Besides the lack of transparency (because not mentioned ingame except when hovering over the lifestyle experience bar) I believe the malus is too severe, since there is no other way ingame to get flat bonuses to lifestyle experience, meaning this will reduce the total experience by a large amount - this is especially problematic if also using a mod like Veritas.
This is an odd issue because it is in line with the mod's objectives, personally, however, I do not think that taking this type of option away from the player is a fun way to do it - I do like the other changes from the harder difficulties though.
To name an example: The hidden health mechanic is fine in principle but it should hide only the "result" of the health calculation, and not the entire tooltip, since it contains a compilation of pertinent effects, which are technically still accessible but it's cumbersome to check - I'd suggest either removing ONLY the end result of the calculation or, alternatively, adding a game rule to keep the original tooltip.
Something curious is that this exact approach is how the Battle Prediction mechanic is reworked - you can still see all pertinent modifiers and the only information that is actually hidden is the prediction itself.
I also agree with the other comments about the removal of travel safety and speed modifiers from attributes - I believe changing the values would be more sensible than removing them.