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thx
> Some of the trapdoors (namely those that just disappear) look unrealistic.
> A better solution to the door is simply to move the trigger_once further away from the door, given how huge the space is (and maybe add a clipping texture where the door is).
> The elevators/lifts were malfunctioning. I think I bugged them, but I can't take responsibility for that.
There are some interesting ideas in this map, and i'm sure if more time and thought was put into designing/ aligning textures, and puzzles etc. this chamber would be sweet!
I also check for trapping possibilities, the only one I found is at the start of the beginning, if you walk out a little pass the entrance door and go right back in, the door shuts resorting to starting over, maybe change the trigger_once to multiple!
No vote, but like said interesting map.