Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Man wildgoose just rips into anyone who posts a map he doesn't like.
Read my profile before reading the rest of my comment!
This chamber's difficulty comes from how broken you made it. This essentially tricks players into doing things that trap them from progressing further. There's possibilities to lose two of the four cubes to goo forever! Trapping and crippling how the player is to perform the actions needed to exit isn't difficult; it's annoying and punishing! This chamber does everything wrong on how to challenge its test subjects! Here's why:
http://www.cs2bus.com/workshop/discussions/-1/882949475710689142?appid=620
Here are chambers (250+) I have found that are rightfully challenging:
http://www.cs2bus.com/sharedfiles/filedetails?id=378738534
Here's how to prevent trapping:
http://www.cs2bus.com/sharedfiles/filedetails?id=264300097
Try my SP map?
http://www.cs2bus.com/sharedfiles/filedetails?id=377129237
Try my COOP map?
http://www.cs2bus.com/sharedfiles/filedetails?id=376181211