Portal 2

Portal 2

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The turret shaft! UPDATE!
   
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The turret shaft! UPDATE!

Description
Hello everyone! srrice7578 here, at first glance this appears to be a easy simple TEST but, look closer its the wrong type of button! i built this a while ago but after a portal 2 custom map critic [ill post his name in the comments] commented i decided it was time for a makeover. enjoy this TEST -srrice7578
13 Comments
RisterMice  [author] 7 Feb, 2016 @ 2:57pm 
Hey everyone, keep your eyes peeled. Just uploaded a new test chamber, go check it out!
RisterMice  [author] 7 Feb, 2016 @ 1:42pm 
I appreciate your nice feedback. I'll be sure to keep making more. I've not been on portal 2 for a while but now I think its time to make another map. :demoticon:
Petutski 7 Feb, 2016 @ 8:33am 
Nice fun logical map! Thanks!
RisterMice  [author] 28 Feb, 2015 @ 4:54pm 
alright Mitch McWiggins, PixysDad and Scoundrel, just got the map up! enjoy your names in the comments
RisterMice  [author] 28 Feb, 2015 @ 2:48pm 
sorry i meant three not the two scources..
RisterMice  [author] 28 Feb, 2015 @ 2:47pm 
to: Mitch McWiggins, PixysDad and Scoundrel, be sure to check out the map "the big bad test" while you two were the scource of the turrets demise in that map, anyway while thats a minor part, still credit to you guys!
Mitch McWiggins 28 Feb, 2015 @ 2:14pm 
Good one. And yes, it'd be fun if there was a secret way to sneak in and kill the turrets. Maybe there is and I jusdt didn't look around for it. Fun, thanks.
PixysDad 22 Feb, 2015 @ 6:42pm 
Nice chamber, but i agree with scoundrel !
Scoundrel 20 Feb, 2015 @ 10:49pm 
Needs a way to kill the turrets. All turrets should be killable. Always.
wildgoosespeeder 19 Feb, 2015 @ 3:05pm 
To get the antlines or indicator lights to show, right click the object (either the activator (button) or the object that can be activated (cube dropper) depending on which one you initially set to hide the link), select connection visibility, then select either antline or symbol (I prefer antline because it's the easiest way to see what activates what). If that fails, just delete the objects and replace them. That will be a reset. If that doesn't work, the exit is what you set it to hide antlines!