Portal 2

Portal 2

252 ratings
nintendo.erk's laboratories
   
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45.935 MB
26 Apr, 2015 @ 11:32am
17 Jun, 2015 @ 9:44am
7 Change Notes ( view )

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nintendo.erk's laboratories

In 1 collection by nintendo.erk
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Description
A rather big map in different styles.
Playtime should be about 20~40 minutes for average players

Please read THIS before voting

*Updated to eliminate some annoying stuff*
**Updated again to fix lighting in first puzzle area entrance, fix the music in underground area also the player respawn mechanic there changed.
I tried fixing the vac tube particle bug in the same way as I fixed the music but it still moves away after loading a quicksave.
I also added extra indicator signs to the main exit as per deathwish808's suggestion :)
***Updated to eliminate shortcut quaternary showed***

#Full Hammer
#Variable Styles
#Laser
#Gels
#Lightbridge
#Funnel
#reddit

Special thanks to :

Hammer and Playtesting :
-Innocentive
-Prototype
-Der HammerMeister

Playtesting :
-jgaultney
-Requiemsoul
-Daoud Baba
-TS_Mind_Swept
-jbuster
-Mikkinton
-everyone else I forgot to mention ;)
72 Comments
Melody 15 Oct, 2022 @ 3:48am 
How am I supposed to get out of the first room???
vallibus 6 Aug, 2022 @ 3:11pm 
Good grief! This map took me a looooong time to finish. I hope I learned to pay closer attention to design elements.
SunnyOst 10 Dec, 2021 @ 4:47am 
Pretty cool overall. Some little gripes here and there, but mostly I have an issue with your buttons. In this map whether the red button is lit up or not is inconsistent and not very helpful - a dark button means both that you cannot press the button and you can press the button; a lit up button means that you can press the button and you already pressed the button, - so you just have to spam every button and see which is it.
If a dark button means you cannot press or it's already pressed, and a lit up button says "press me", it'd be much more coherent imo.
h99pilot 25 Jun, 2021 @ 3:26pm 
First play of your maps and it was very well done. I look forward to more of your puzzles.
febreeze 12 Jul, 2020 @ 11:00am 
do not waste your life playing this i got stuck on thew first test for like an hour
lfairban 21 Feb, 2020 @ 9:39am 
Great puzzle. You must have put a lot of work into this one.
nintendo.erk  [author] 7 Jan, 2020 @ 12:11pm 
One of the computers activates the elevator, look on the screens. Then behind the door with one dot sign you'll find a puzzle with laser cubes, one of the cubes needs to be used for the laser down in that lobby area as the sign next to the button for it suggests. this gives the gun and chamber 2 and 3 are accesable both giving a cube to open the exit eventually.
Makah 7 Jan, 2020 @ 10:57am 
Yeah I figured the ladder eventually, its just that as HL player I didnt think of looking up for a while.

And yes I didnt get passed getting the gun, simply because there wasnt anything that would indicate what to do, or what the objective is.
nintendo.erk  [author] 7 Jan, 2020 @ 12:17am 
The first "chamber" you have been in probably is just the central hub, lobby kind of. There are 3 actual test chambers in this map, the elevator once activated takes you to the upper area with acces to them. BTW the ladder at the start is actually very simple, just stand against it and look up :D
Makah 6 Jan, 2020 @ 6:14pm 
in my opinion, with good puzzle you should understand the tools straight away and the puzzle should be about how to use the tools to achieve the desired outcome. With this map the tools arent clear at all. Climbing up the ladder is not easy and took about a minute. The first chamber has buttons that are out of service and buttons you literally cant click at all (the one near laser). I like difficult maps and can spend hours thinking about stuff, but this one is just frustrating and makes the player feel like something is just broken, because it is not clear about what you are supposed to do.