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Everyone were overreacting in the past, me too, because it pisses me to see all these threads about the update invade the Steam forum, and I was surprised that divide the community. I spent a lot of sarcasm (it wasnt a good). Also added that words were mistranslated from my forum to Steam (for exemple "These fucking players who yell" ► No it was "Damn, these players who yell")... Many things like this, many misunderstandings. I lost ~30% of my friendlist because of that mess (but I've also earned new friends).
So talking about that today again, that remembers me a bad period.
And yes the Force Awakens pack is just awesome, don't miss it ! If you're grey today, it's time to chose between white and black !
I will have to agree for the most part. After getting myself to finally nail down one table in regards to scoring, I've vome to realize that it gets pretty grind heavy at a certain point. So I guess it is safe to say, that commiting to marathon sessions was a necessity in order to compete at high levels of play.
That being said, I see the change in and off itself from different perspectives.
1.) Well, marathon gaming isn't for everybody, and it sure burns people out more or less.
2.) RL-Tournaments aside, deeming bang backs illegal on tables which are far from being real in what they do is debateable in any case.
3.) I can do IRL bang-backs on my recently acquired machine as well, without damaging it in the process, and it is even easier than it was in FX2 prior to the patch.
But yeah, seems like we just can't expect indie studios to open a textbox for their customers nowadays...
Yeah... Here is what would have been better:
"It has come to our attention, that the nudge feature was stronger than anticipated, in particular with digital input devices/methods.
As part of the correction, a scoreboard reset has been deemed necessary, because previous scores may or may not be (un)attainable with the changes being effective.
We apologize for the inconvenience."
That would have been good enough in my point of view.
If your D-pad sucks, it is your problem, not anybody elses, including the developing studio of any piece of software.
If somebody owns a much better controller, he has an advantage as far as input goes. Full stop.
In case somebody uses external button mapping to cover up his bad input device, he is compensating his disadvantage, nothing more.
As far as scripting goes, there are two sides to look at.
The messaging was completely fucked and didn't need to insinuate or draw attention to scripting.
It is the drip feed of people who start going nuts on the forums time and time again.
In situations when someone feels like going "against the grain", it is fair to say something about it, no matter "which side" you're on.
At the very least there is now something "semi-official" to point towards, which may or may not keep discussions on the forums shorter, but it's more helpful than what ZEN delivered in any case, which, as you know, is nothing at all at this point (after months of issues)
Just saying...
Basic X-Box pads suck. but there has never been such thing as a 100% accuracy for bang-backs in the first place. I don't need to remind you to take a look at that screenshot you took back when things went down, or do I?
The only thing external button mapping did, was to eliminate "input errors" which boil down to not pressing two buttons at the same time, be it because of a bad D-pad, or keyboard, or whatever. If you consider this an unfair advantage that's your decision, and I can see why people would agree to some extent.
Claiming that any input scripting is 100% on point, however, is wrong, since input timing is still based on the player, not on the script itself, as such the claim that scripts made nudges 100% accurate is as wrong as it gets, even the ingame message said something different.