Portal 2

Portal 2

754 ratings
OzChamps Quality Rooms 60
   
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OzChamps Quality Rooms 60

Description
Single chamber puzzle where you have to earn enough cubes to solve the puzzle so have fun and enjoy.

Difficulty: Easy (depends on experience)


Designer Notes:I have called this series "Quality Rooms" because in all the designs particular care has been taken to ensure the 3 major areas of all chambers; Gameplay, Dotted Antlines and finally the Puzzle are tried and tested before publishing chamber.

Gameplay: No "ninja" moves are required to solve puzzle and you should never get trapped and have to restart game. As you move around in chamber there are no long runs to press a button or a faithplate jump that kills you, or lighting so bad you can't see what to do but rather the gameplay is elegant & smooth making it fun to play.

Antlines & Signage: Light strips etc are used to ensure the dotted antlines don't cross each other or if they do it's only at right angles, signage is only used when both ends can be seen in the same view or when the ends are so far apart that a dotted antline would be useless. The player can readily see what does what in chamber.

Puzzle: Each puzzle is unique in it's own right and difficulty depends on player experience and the puzzle itself.

The following difficulty Levels are used:

Easy : Beginners should be able to solve, usually only involves 1 technique.
Easy to Medium : Beginners/novices & experienced players should be able to solve.
Medium : novices and experienced players should be able to solve.
Medium to Hard : Not for beginners, novices and experienced players should be able to solve.
Hard : Not for beginners/novices, experienced players only
24 Comments
Petutski 14 Oct, 2020 @ 6:47pm 
Unique fun map, especially the final 4-cube flip! Thanks!
hfmanson 28 Apr, 2019 @ 5:58am 
Fun!
BUG 9 Apr, 2016 @ 12:05pm 
Very cool and easy test,thanks.
dinsdale 7 Apr, 2016 @ 6:36pm 
Duh. Hadn't noticed that before. Great series of maps!
ozchamp.wgt  [author] 2 Apr, 2016 @ 8:46pm 
Hi @dinsdale think your referring to the funnel in back right area, the funnel is used to get you to the first button that activates flip panel below 2nd button, once you press first button you just portal the flip panel and use momentum to reach 2nd button, not the funnel, hope I have cleared things up for you
dinsdale 2 Apr, 2016 @ 5:58pm 
I had a real problem getting the third cube -- timer was too short to go from button up to other one. Had to cheat to make it. With that exception, I thought this was a fun map -- as all of your other ones I've played have been. Thanks for making it!
Popofich 30 Mar, 2016 @ 7:59am 
Well desinged map :steamhappy::p2wheatley:
З Я М А 30 Mar, 2016 @ 5:32am 
Красава! очень неординарная камера !!!!!
ozchamp.wgt  [author] 30 Mar, 2016 @ 4:16am 
@? - BlumCoLe' (✿◠‿◠) my game description says cube collecting so sorry it's not your style, the antlines are pretty clear as to what does what so you can complete mini puzzles to earn cubes, thanks for playing my room
BlumCoLe' 30 Mar, 2016 @ 2:32am 
Hey there,

I played the "best 10 of the last week" at the workshop and recorded all gameplays/blindruns.

Gameplay: https://youtu.be/bH34UeUAfpI
Please have a look at the description, you can find a timestamp for your map.

It's not my intention to vote down or up only, it's more important to increase your understanding to make a better map.
I want to give you feedback to your map. What is good and was not?
Maybe a way to make it better, if I have an idea. :)

I hope you accept my critique and ...maybe your map will get an update or you adapt what you have learned to your next map?! ;)

The points:
*your map structure is very confusing because of much fizzlers and endless antlines
*furthermore it contains no puzzle and is a typical example for cube collecting, sorry, not my style

PS: If you searching for a beta tester ...I would be glad to help you ...and anyone else.