Space Pilgrim Episode II: Epsilon Indi

Space Pilgrim Episode II: Epsilon Indi

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Space Pilgrim Episode II: Epsilon Indi Walkthrough
By aquatorrent
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Introduction
This is a guide for Space Pilgrim Episode II: Epsilon Indi. I noticed that there is no text walkthrough so i decided to make one.

Finally, i have time to revamp the guide. There are some minor mistakes in it, and i hope that ii fix them all. I think i'll do another revamp for act 3 later because i think that it can be optimized (by taking Tool Kit from Munitions first before doing anything). Done. Let me know if i miss anything.
Act One: "Playing Stewardess"
Cockpit
- Press Z on the container next to you to get Rope.
- Get out from the room.

Common Room
- Press Z on the ladle next to the boy to get Spoon.
- Talk to the boy and choose Do you need anything?
- Go to the east exit.

Kitchen
- Press Z on the TV.
Space Opera Watch an episode of "Galactic Hospital."

- Press Z on the man and choose Do you need anything?
- Press Z on the trash bin next to the man to get Rubbish Bin.
- Press Z on the "black cupboard" which turns out to be a fridge, choose Examine contents, Use item, and choose Spoon to get Spoon of Peanut Butter.
- Go to the west exit.

Pilots' Quarters
- Press Z on the locker next to you and choose Pile of Cash.
- Go back to the Common Room and go to the door on the right from the target practice.

Lavatory
- Press Z on the medical kit next to you to get Sleeping Tablets.
- Go back to the Common Room and go to the door on the left from the target practice.

Radar & Comms
- Go to the next room.

Engine Room
- Press Z on the recycling bin next to you, choose Recycle something, and choose Rubbish Bin to get Empty Bin.
- Press Z on the crowbar on top of one of the crates to get Crowbar.
- Press Z on the woman and choose Do you need anything?
- Return to the Radar & Comms.

Radar & Comms
- Press Z on the black machine in the middle.
- Go to the kitchen.

Kitchen
- Press Z on the "odd square" behind the sofa which turns out to be a service hatch, choose Use item and choose Crowbar.
- Go downstairs.

Service Hatch
- Press Z on the brown item on the right which turns out to be Empty Coffee Cup.
- Press Z on the mouse.
- Press Z on the mouse hole, choose Use item, and choose Empty Bin.
- Press Z on the mouse hole, choose Use item, and choose Spoon of Peanut Butter.
- Go upstairs.

Kitchen
- Press Z on the vending machine to get Can of Superjuice.
- Press Z on the coffee machine, choose Grind Something, and choose Sleeping Tablets to get Ground Sleeping Tablets.
- Press X to open up the menu, choose Inventory, Use with . . ., Items, and choose both Can of Superjuice and Ground Sleeping Tablets to get Drugged Superjuice.
- Do the same as above, but with Drugged Superjuice and Empty Coffee Cup to get Drugged Superjuice in Coffee.
- Talk to the man, choose Offer item, and choose Drugged Superjuice in Coffee.
- Go to the Pilots' Quarters.

Pilots' Quarters
- Press Z on the locker and choose Space Suit.
- Return to the Kitchen.

Kitchen
- Press Z on the messy desk to get Tool Kit.
- Go to the Common Room.

Common Room
- Talk to the boy.
- Go to the Engine Room.

Engine Room
- Get out using the big white door.

Airlock
- Press X to open up the menu, choose Inventory, Use/Examine, Items, and choose Space Suit to equip it.
- Press Z on the grey machine which turns out to be Airlock Controller, choose Seal inner door, Equalise atmosphere, and Unlock outer door.
- Get out using the big white door.

Outside
- Go upstairs and follow the rail to reach the top left corner. Use Rope from your inventory to cover the missing rail.
- Press Z on the box and use Crowbar.
- Press Z on the box (again).
- Return to the Airlock.

Airlock
- Press Z on the Airlock Controller, choose Seal outer door, Equalise atmosphere, and Unlock inner door.
- Go to the Radar & Comms.

Radar & Comms
- Talk to the woman.
- Go to the Cockpit.

Cockpit
- Press Z on your seat.

Checkpoint Complete Act 1 of Episode Two.
Act Two: "The Jackal's Den"
Common Room
- Go to the Engine Room.

Engine Room
- Return to Common Room.

Common Room
- Go to the Kitchen.

Kitchen
- Go to the Pilots' Quarters.

Pilots' Quarters
- Press Z on the laptop, choose Edit passenger manifest, then choose whatever you want.
- Go to the Cockpit.

Cockpit
- Go to the Airlock.

Airlock
- Press Z on the Airlock Controller, choose Seal inner door, Equalise atmosphere, and Unlock outer door.
- Get out using the big white door.

Engine Room
- Go to the Common Room.

Common Room
- Talk to Sabina.
- Go to the Kitchen.

Kitchen
- Talk to the officer.
- Go to the Radar & Comms.

Radar & Comms
- Press Z on the black machine on the bottom, the AI machine.
- Go to the Airlock.

Airlock
- Press Z on the Airlock Controller, choose Seal inner door, Equalise atmosphere, and Unlock outer door.
- Go to the Jackal's Ship, Midnight Echo.

Engine Room
- Press Z on the cable on the left to get Cable.
- Exit through the door above you.

Corridor
- Go to the room on the far right.

Cells
- Press Z on the screwdriver next to the computers to get Screwdriver.
- Return to the Corridor.

Corridor
- Go to the door in the middle.

Rec Room
- Go to the door on the right.

Private Quarters - Officer Anapa
- Press Z on the suitcase to get Stun Gun and Metal Clamps.
- Go to the door ahead.

Lavatory
- Press Z on the other door, and use Screwdriver to open the door.
- Go inside the door.

Private Quarters - Officer Cameron
- Press Z on the pistol which was hung on the wall to get 4 Laser Pistols.
- Return to the Corridor.

Corridor
- Go to the second room from the left.

Command Room
- Press Z on the droid to get Droid Eye.
- Press Z on the left machine, input 2005 (it's the Prof. Anapa's dad date of death), and disable both the laser turrets and sirens.
- Return to the Corridor.

Corridor
- Go to the Cells.

Cells
- Press Z on the prisoner on the right, choose Use item on prisoner, and choose Metal Clamps.
The Dark Side Attempt to torture a prisoner.
- Go to the Engine Room.

Engine Room
- Combine Cable and Metal Clamps to get Cable With Clamps and use it to the machine on the right.
- Press Z on the cable and charge your Stun Gun to get Charged Stun Gun.
- Go to the Cells.

Cells
- Press Z on the prisoner on the right, choose Use item on prisoner, and choose Charged Stun Gun.
- Press Z on the computers and use Droid Eye, then choose Shut down laser cells.
- Return to the Engine Room.

Airlock
- Press Z on the Airlock Controller, choose Seal outer door, Equalise atmosphere, and Unlock inner door.
- Return to the Engine Room.

Engine Room
- Press Z on the cargo in the middle.
- Go to the Common Room.

Creator Complete Act 2 of Episode Two.
Act Three: "Emet"
Cliffs
- Head east.

Western Exit
- Head east.

Munitions
- Go to the door behind the girl.

Corridor
- Talk to the doc.

Evaluation Room
- Sit on the chair.
- Press Z on all items on the left table and combine them all to get Assembled Plasma Rifle.
- Press Z on the middle table.
- Press Z on the console next to the droid.
- Evade the droid and Press Z on the plasma laser.
- Do it three times (don't forget to choose the option I would like to try. on the third test because it's optional) to get...
Top Marks Evade all three droids in the evaluation.

Here's a tip to get the achievement by Leslie_Vernon:
Originally posted by Leslie_Vernon:
If you still need help with evading Droids for "Top Marks":

Hold Shift and use the Arrow keys to move, and then press Z when you get to the table to pick up the gun.

You want to go UP first, and then path around the crate so that the droids follow along that path. Then quickly run to the table and pick up that gun.

Example:
https://i.imgur.com/rG2466O.gif

- Return to the Corridor.

Corridor
- Go to Munitions.

Munitions
- Talk to the girl.
- Return to the Corridor.

Corridor
- Go to the rightmost room.

Reception
- Go to the second room from the left.

Commander's Office
- Talk to the man.
- Return to the reception and go to the leftmost room.

Barracks
- Talk to the man.
- Go to the Corridor and enter the second room from the right (Laboratory).

Reception
- Go to Munitions.

Munitions
- Talk to the woman.
- Press Z on the locker to get Tool Kit.
- Press Z on the lamp and use Tool Kit to get Beacon.
- Go to the Barracks.

Barracks
- Press Z on the right locker in the middle of the room and choose Enter combination.
Booby Trap Stick your nose where it doesn't belong.
- Press Z on the locker next to it, choose Enter combination, and enter 0508 (this is from the date in Leila's wallpaper in Munitions) to get 2 Radios.
- Press Z on the lamps (there are three) on each corner and use Tool Kit to get 3 Beacons.
- Press Z on the stove and use Tool Kit to get Igniter.
- Go to the Commander's Office.

Commander's Office
- Press Z on the blue tubes in the box to get Shuttle Fuel.
- Press Z on the USB next to the laptop to get Empty Data Chip.
- Press Z on the lamp and use Tool Kit to get Beacon.
- Return to the Reception.

Reception
- Talk to the man on the right.
- Press Z on the computer and use the Empty Data Chip to get Loaded Data Chip.
- Go to the Laboratory.

Laboratory
- Talk to the doc.
- Press Z on the lamp and use Tool Kit to get Beacon.
- Press Z on the plane next to doc and use Tool Kit to get Battery.
- Go to the Evaluation Room.

Evaluation Room
- Talk to the woman.
- Press Z on the wire next to the big screen to get Length of Wire.
- Press Z on the plasma cannon below the stairs to get Plasma Rifle.
- Press Z on the console next to the droids and choose Activate Droid.
- Return to the Laboratory.

Laboratory
- Return to the Evaluation Room.

Evaluation Room
- Press Z on the console next to the droids, use Loaded Data Chip, and choose Activate Droid.
- Go to the Reception.

Reception
- Go to the Evaluation Room.

Evaluation Room
- Press Z on the console next to the droids, and choose Activate Droid.
- Go to the Munitions.

Munitions
- Combine Length of Wire and Battery to get Wired Battery.
- Combine Wired Battery and Radio to get Wired Battery with Radio.
- Combine Wired Battery with Radio and Igniter to get Explosive Trigger.
- Combine Explosive Trigger and Shuttle Fuel to get Bomb.
- Talk to the woman.
- Go to the Cliffs.

Cliffs
- Go to the middle of the area (the empty spot) and use Beacon from your Inventory.
- Go to the Reception.

Corridor
- Go to the Cliffs.

Fugitive Complete Act 3 of Episode Two.
32 Comments
aquatorrent  [author] 12 Jul @ 7:21am 
@Space Duck With A Sombrero: you are welcome, congrats for your 100%!
Space Duck With A Sombrero 12 Jul @ 6:49am 
Awesome, thank you so much, finally got the last achievement that I needed :aerlove:
aquatorrent  [author] 18 Aug, 2024 @ 8:56am 
You're welcome, glad you like it :)
♢Elvira♢ 18 Aug, 2024 @ 8:13am 
Thanks so much for the well written and detailed guide :D :cchearts:
橙汁儿是只猫 5 Feb, 2023 @ 8:43am 
Nice
aquatorrent  [author] 29 Dec, 2021 @ 8:12pm 
Nice, i'm glad you figured it out! :)
Zanforian 29 Dec, 2021 @ 4:21pm 
I figured it out, I needed to actually get the mission from lucas to catch his mouse and that gives me a reason to open the hatch.
Zanforian 28 Dec, 2021 @ 1:12pm 
Thanks for responding at all, this comment was a long shot.
aquatorrent  [author] 28 Dec, 2021 @ 11:55am 
@Zanforian: sorry, but it's been years since i played the game so i can't remember the details, but if you can't use an item, it's usually because either 1) you haven't got the quest yet, or 2) you need to trigger an event first. Maybe you can check your quest list in the menu and see if you miss something. Try to talk to people and exhaust their options too if it doesn't work. I hope you'll figure out the solution! Sorry i can't help much.
Zanforian 28 Dec, 2021 @ 11:30am 
For some reason I can't open the hatch with the crowbar, I just keep getting the message that there's no reason to open it without any option to select an item.