Portal 2

Portal 2

1,538 ratings
Original Portal: Test Chamber 17
   
Award
Favorite
Favorited
Unfavorite

Subscribe to download
Original Portal: Test Chamber 17

In 1 collection by Fat Ninja Walrus
Original Portal: Still Alive
20 items
Description
This was SO hard to build. The fact that it doubled back onto and under itself left me no room for errors or expansions. Made some small changes for lasers again, but no really big changes to speak of. I even made it necessary to incinerate your companion cube at the end before continuing on! This one turned out really well, and may be my favorite so far. Enjoy!
-FNW

*revisions
Fixed so you can't portal bump under glass.
Fixed so you can't leave the CC on the first button.
Hid the button.
Decided the companion cube should play a more prominant role; removed some of the cubes and made some of the lasers only require contact, not a continuous stream.
Using BEEMOD, added warm light strips, a save point, and real doors. I had to shrink some of the chamber down in order to work with the room with the two doors, hopefully it isn't too small. Let me know.
Changed visibility of some connections.
35 Comments
Fat Ninja Walrus  [author] 9 Mar, 2015 @ 11:52am 
yeah i need to clean this up more with beemod using AND gates so i don't need so many mechanics running. problem is, i had to get a new computer over the summer, and i lost all my courses. and i'm not really sure how to update this when i've lost all the files for it. can i just redownload it? i'd hate to have to remake it and start from scratch
Petutski 9 Mar, 2015 @ 8:30am 
Thumbs up, but this is one confusing map! Some stuff that is not needed that require a restart. Some element labels without matching triggers, inconsistent (IMHO) triggers, some which toggle, others that do not. Anyway, made it through... Thanks for the effort!
tu7650x 14 Dec, 2014 @ 6:46pm 
I just found another way to get stuck. Once the floor trap is opened near the entrance, dropping the lens in the excursion funnel before the moving platform is activated and voila, you're stuck. I know it's a silly thing to do but that's what testing a map is all about right? Explore all possible outcomes.

I really think the cube dispenser/excursion funnel/button mechanism needs to be completely inaccessible to the player. The CC could be just lying on the floor near the entrance. There's really no need for it to come from a dispenser....

If you absolutely want it to, then you can always make it drop out of a completely separate dispenser. There are many ways to do this really.
Fat Ninja Walrus  [author] 14 Dec, 2014 @ 5:52pm 
i'll probably just add an event trigger with BEEMOD so that it's no longer mechanically triggered by a hidden laser/cube system. i made that system before i used BEE on all these courses, but with the event triggers in BEE it's pretty outdated now.
tu7650x 13 Dec, 2014 @ 7:18pm 
I think I have an answer to that. Every time the laser sensor on the ceiling with the two angled panels is activated, I can hear a sound like a cube being dissolved. This lead me to think that there was a cube being dispensed somewhere in the area before the laser corridors. I found the trapdoor while looking for the cube.

When I saw there was an excursion funnel down there, I figured it was a trail to be followed in order to get to the cube. All that was before a realized than an extra cube was not required to solve the puzzle.

Suggestion for a fix: add a discreet panel that closes off the first room near the entrance and have it activated by the same trigger that opens the floor trapdoor to the excursion funnel.
Fat Ninja Walrus  [author] 11 Dec, 2014 @ 4:57pm 
i should just put a door there. i'm not sure why people keep wandering all the way back to the beginning of the course, to be honest, but it seems to have become a big enough problem i might address it in the next update
tu7650x 11 Dec, 2014 @ 4:27pm 
I got stuck in the below the floor excursion funnel that pushes to a button. There should be a way to get out of there.
Fat Ninja Walrus  [author] 26 Jul, 2013 @ 1:22am 
if you've played the original portal, it would make more sense. the lasers are more of obstacles to get around. when i get back home in a few days i'll fix it so the panel doesn't open so easily, so that way if people get stuck they won't wander back and find it open and think it's a solution.
kimist108 25 Jul, 2013 @ 8:40am 
Okay, update. The floor opened up when I directed the laser light to the ceiling with portals. The opening is where the cc lands at the beginning. Still did not use that first laser light. Did not throw cc into funnel this time.
kimist108 25 Jul, 2013 @ 8:26am 
It was not open at the start. I think it opened when I re-directed the laser light with the reflector cube. I could not figure out what to do, so I was looking around and saw the opening in the floor next to the cc's button. I threw it in. The stairs stayed, so I thought that that was what was needed to be done. I did not use the laser light that hit a nonportalble wall (maybe the first one I encountered?). But I used the other laser lights.