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- If the robot has a missing part you must bring him to the station to deactivate. Then you get a repair button, which you can activate to request repair.
- The same goes when the robot is destroyed. Then its just a bit more expensive (The repair button shows you the cost)
Could not resolve cross-reference: No RimWorld.StatDef named VacuumResistance found to give to RimWorld.StatModifier (null stat)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
So, I noticed one thing and would like to report it.
Name="Base_X2_AIRobot" in Defs/ThingDefs/AIRobot_Races.xml
Line 21: <VacuumResistance>1</VacuumResistance>
Wouldn't it be better to modify A as shown below? If you don't have the Odyssey DLC, this will cause an error.
<VacuumResistance MayRequire="Ludeon.RimWorld.Odyssey">1</VacuumResistance>
Please check it out. Thank you.
I was using chickens for meat, on auto-slaughter. They'd grab them out of my butchery room and throw them in the crematorium. I had it set only for rotting humanoids with harvestable organs. I even tried turning the power off on it, and they'd still throw the animals in there. I had to deconstruct it to get them to stop doing that.
My problem is that I did just that. I did recall the bot, and I did click on the station, but the station only gives me "activate", "deactivate", "recall all", "activate all" and "find robot", while the bot is deactivated and sitting on its station.