Portal 2

Portal 2

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Moonbase Luna-C 04: Newton's First Law
   
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12.421 MB
29 Jun, 2012 @ 1:51pm
15 Jul, 2012 @ 7:56pm
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Moonbase Luna-C 04: Newton's First Law

In 1 collection by Catsy
Moonbase Luna-C
5 items
Description
Greetings, test subject, and welcome back to the Aperture Science Volunteer Employee Gravity Liberation Testing Program. If you are reading this, the Luna-C Enrichment Center assumes that you have successfully navigated the first three chambers of this program. If you have not, you should immediately proceed to the beginning of the test series and start there, as attempting this test without the proper low-gravity acclimation and basic movement skills can result in various forms of personal discomfort including but not limited to: nausea, disorientation, frustration, compound fractures, laser burns, violent death, loss of promotion opportunities, and unexplained gaps on your resume.

Luna-C 01: Intro to Lunar Gravity
http://cs2bus.com/sharedfiles/filedetails/?id=77669935
Luna-C 02: Featherfall
http://cs2bus.com/sharedfiles/filedetails/?id=78036577
Luna-C 03: One Small Step
http://cs2bus.com/sharedfiles/filedetails/?id=78368849

Due to the physical and mental exertions required to complete a typical Aperture Science testing course, the design of the following test chamber originally included a gallery of vending machines which disbursed energy drinks, candy bars, methamphetamines and other motivational materials to encourage test subjects to continue onward. Unfortunately, due to budget restrictions and low employee morale it was necessary to remove these vending machines and return them to the Luna-C residential wing. To compensate for the lack of motivational materials, they have been replaced by the popular and inexpensive Aperture Science Sentry Turret, which nine out of ten surviving test subjects found to be far more motivational than nutritional supplements.

Revision 2:
- Blocked several possible exploits.
- Restored the missing clip brush keeping the player from falling into the panel recesses.
- Remembered to pack the custom signage textures this time.
- Fixed the corrupted lighting data.
- Fixed dupe turrets spawning on reload.
Revision 3:
- Fixed an exploit.
- Minor detailing.
Revision 4:
- AIR CONTROL! For those of you who've missed being able to air strafe, I've done enough testing to be sure that I can re-enable it--with a few physics tweaks to ensure it doesn't break the map.
- Fixed the mysteriously disappearing indicator lights for the cube dropper.
- Fixed several exploits.
- Fixed a few minor texture and geometry errors.
- Visleaf optimization.

Note: as with all of my maps, I will never require cube-throwing, although there are certainly parts that can be solved using it. If you think you have to throw your cube, there is an easier approach you haven't though of yet.

When you're ready to move on, Test Chamber 05 is now complete!
http://cs2bus.com/sharedfiles/filedetails/?id=84359248
169 Comments
retr0 16 Jun @ 11:03am 
very cool:steamthumbsup:
glenmcd[AUS] 3 Dec, 2023 @ 1:24am 
Absolutely fantastic chamber, as was the previous in series I played. Thought it was a spaceship from moment it started. Gravity changes makes it more immersive.
MACABRE(CZ) 9 Sep, 2022 @ 9:04am 
Awesome series:-D
doctor of sex and physics 1 Aug, 2022 @ 11:42pm 
Somehow you managed to make turrets even more fun to knock over, and the soundtrack goes really hard. Excellent work
Fury_Demon... 29 May, 2022 @ 12:30pm 
whre part 5?
Jelleh95 17 May, 2022 @ 12:36pm 
Nice! Not a fan of the overlapping laser and cube button; if you want one cube to do two things at once, it might be better to just get rid of the laser and assign the button to both outputs.
Klaatu 15 Oct, 2021 @ 5:57pm 
Excellent level.
Tilt 27 Mar, 2021 @ 11:58am 
Battle against turrets really well done. But the last part involving passing the last fizzler is gimmicky...
tony.badwolf 19 Jan, 2021 @ 2:56pm 
Best battle with turrets ever :steamthumbsup:
Grauerrat 15 Dec, 2020 @ 8:08am 
sorry, the most of your Chambers:NO Way:steamsad: