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So, the takeaway.
You should really only kill the player (laserfields, goo) for painfully obvious mistakes. The kind of thing where the player should feel like an idiot anyway. Anything that will require some amount of trial and error, however, should be forgiving and allow easy reset and reattempt (and I don't mean F9.) Fizzlers and a faith plate to get back out instead of goo, for example.
Also with the more obscure moves like this one, a training room can be helpful. Partly because some players have never seen that move before. Partly because some have seen so many strange things the right one may not be the first thing they think of.