RimWorld

RimWorld

2,645 ratings
Conduit Deconstruct
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
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134.346 KB
8 Jan, 2017 @ 3:59pm
15 May @ 12:47pm
23 Change Notes ( view )

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Conduit Deconstruct

Description
This mod was designed to help those players, like myself, that find it annoying to have to delete a single power conduit at a time.

With this mod you will be able to not only view your entire power grid (like the blue lines that show up only when using the "Place Conduit" tool) but also designate mass amounts of conduits to be deconstructed.

It is a very simple concept that I believe will be very useful to players out there like me.

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FEELING GENEROUS?

[ko-fi.com]

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OLDER VERSIONS:
All versions of this mod can be found at the link below.
GitHub: https://github.com/TheWireLord/ConduitDeconstruct/releases

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Compatibility/Save Game:
This mod should be compatible with ALMOST all modded conduits.

This mod has not seemed to cause any issues with any known mods. (Will update if any are found.)

This mod does NOT require a new save game! It should work just fine with any current saves.

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Side Note:
This is my first mod I've ever created..ever. Please feel free to leave ideas and comments.

Special Thanks:
To the friendly people over at the RimWorld Discord server for helping me out with this mod!
To T-REX for lending me a hand in the B18 update!
To TrashedDT for cleaning my code and helping add support for his Industrialization Mod!
To GanjaMan [NL] for keeping mod alive while I was away!
To JiaRG for making it possible for me to add support for other languages.

Links:
Ludeon Forums: https://ludeon.com/forums/index.php?topic=29320.msg295906#msg295906

GitHub: https://github.com/TheWireLord/ConduitDeconstruct/releases

Steam: http://cs2bus.com/sharedfiles/filedetails/?id=838336462
364 Comments
Ninefinger 5 Jul @ 3:28pm 
o7
Mace 3 Jul @ 9:05am 
o7
StR876 29 Jun @ 5:35am 
o7, one of best mods
Kirba 28 Jun @ 3:45am 
o7
Max Firestorm 26 Jun @ 11:36am 
o7
Nishe 22 Jun @ 3:58pm 
o7
0。0 22 Jun @ 8:29am 
@EAST
The recent 1.6 update has already fixed the issue you mentioned.
storminfinte 21 Jun @ 9:19pm 
o7
EAST 21 Jun @ 7:20pm 
It's now been included in the base game. I truly appreciated using it—thank you so much.
That said, have you considered making the opposite kind of mod?
When giving a deconstruct order on areas where walls and power conduits overlap, the conduits often get deconstructed along with the walls.
If we could deconstruct the walls *without* affecting the conduits, that would be incredibly convenient.
Lorks 20 Jun @ 4:20pm 
o7