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1. The bug which cause the units being able to get to the other side through the destroyed forest has been solved.
Actually I myself encountered this problem before, I thought I had fixed it already,
seems that the problem is still here, my apology for not testing it thoroughly.
However, I have been handling my study lately, so that I am afraid I cannot update a new verison in the upcoming months, the best beat will be in December, but I cannot guarantee a thing since there are numerous uncertainty.
Again, thank you very much for the support !
I noticed that after a while(about 20 minutes) tanks and infantry from the pc found a path trough the forest. This resulted in my arty shooting at the enemy in the trees.. that made it worse and blew the path open wide for the enemy to rush in.
So the bottleneck in the middle of the map is temporary. Maybe an tip to ad some industructible environment to fix that?