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It would be nice to mention it in the description.
If users still experience this issue with USKP, they should first check their load order for things that overwrite USKP's files and then apply appropriate compatibility patches.
1) You obviously haven't dont much level designing, or you'd know this bug was just a result of bad placement of a room border. You see, to save RAM while inside interior cells, the game is designed to not render rooms that you can't see untill you pass over the rendering threshhold. In this case, the rendering threshhold was simply a little too far inside the room.
2) The ecape route for all jail cells throughout skyrim allways starts inside your jail cell, as you have no lockpicks to get out of the main cell door.
3) The mark you are descibing is called a shadowmark, and they are immersive symbols used by the thieve's guild to make various things. Even if there was an escape shadowmark there (and there wasn't as I just looked both in-game and in the Creation Kit), that doesn't mean that it was marking a hidden wall.
I didn't delete any objects in making this, i just moved the portal backwards so that you can actually see more than you used to, not hide it.