RimWorld

RimWorld

7,448 ratings
JecsTools
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
19.936 MB
24 May, 2017 @ 9:20am
8 Apr, 2024 @ 3:37pm
102 Change Notes ( view )

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JecsTools

In 3 collections by Ryoma
Call of Cthulhu - Rim of Madness Expansion Pack
20 items
Star Wars - A RimWorld Series
7 items
Lord of the Rims
9 items
Description
Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized weapons, and more!

;;;;; PUT THIS MOD ABOVE OTHER DEPENDANT MODS ;;;;;
Example Mod Load Order
Core
HugsLib
JecsTools
Star Wars
Call of Cthulhu

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

Note to players: This mod will not change your game, but rather it lets modders do more, so you can have an even more amazing RimWorld experience.

Note to modders: This mod is filled with lots of tools that allow you to do many new and different things in RimWorld. Check out RoxxPloxx's guide for more info here: https://github.com/roxxploxx/RimWorldModGuide/wiki

Total list of components:

CompAbilityUser
- Adds spell/ability casting to humanlikes.

CompActivatableEffect
- Adds an activation graphic for weapons (e.g. lightsaber beam).

CompDeflector
- Allows the ability to knock projectiles away with melee weapons.

CompExtraSounds
- Allows extra melee sounds to weapons.

CompLumbering
- Makes a staggered walking animation. (e.g. ATST walking effect)

CompOversizedWeapon
- Allows weapons with graphic sizes that can be bigger than RimWorld's limits.

CompSlotLoadable
- Adds slots to objects that can be filled to have effects. (e.g. different ammo types for guns, crystals for lightsabers)

CompVehicle
- Allows for a pawn to be treated as a vehicle that can be loaded with pilots, gunners, crew, and passengers.

Additions by roxxploxx.
Additions by Swenzi.

::::::::::::::::::::::::::::::::::::::
Older versions available here:
https://github.com/jecrell/JecsTools

::::::::::::::::::::::::::::::::::
IF YOU ARE HAVING ISSUES
::::::::::::::::::::::::::::::::::
Posting in the comments section DOES NOT HELP.
Posting your output_log.txt in our chatroom WILL HELP FIX THE ISSUE.

SUBMIT BUGS to the Rim of Madness Discord channel.
https://discord.gg/AaVFA7V
:::::::::::::::::::::::::::::::::::

Special thanks to all those that support me (and help me pay the rent) on Patreon:
ShotgunFace, Fredric Sundberg, Dan Winn, Toss Antilles, Sarah Banks, Undead Jackel, Michin, Chelsea, Caine Detueur, Yewty Oxman, Jerod Clayton, Arty Kubin, Ashleigh Miller, infinity421, TheDayDude, Jacob Duga, Ryan Brock, Evan Hwang, Moshat, Christopher, Don Butterblume, John Boehr, George Chong Chuang Ming, Oliver White, Helpful Bot, vincent de keijzer, roxxploxx, Legless, Christopher Abel, Karol Rybak, Mathias Broxvall, Mark, Tim Stillson, Lachlan Easton, Nemuri Hime, Sera, Christian Hermansen, NiNe Bottles of Rum, Populous25, Steven James, Marcus Siraenu, Michael Lauder, meatface.

https://www.patreon.com/Jecrell
Popular Discussions View All (3)
3
2
23 Mar, 2023 @ 1:39pm
Multiplayer compatibility please
Green Miracle
0
20 Jun, 2021 @ 5:49pm
1.2 Version Here
Rhunin
0
16 Mar, 2020 @ 3:05am
error after update
NikK
876 Comments
speedY [ Я v Ь ] 2 hours ago 
1.6 please <3
Supahz 3 hours ago 
AzoorFox is doing this on a bunch of mods. What a jackhole.
Null-esc 4 hours ago 
stay hydrated :)
Willow 9 hours ago 
Is this mod getting updated for 1.6
NineBreaker 621 19 hours ago 
@AzoorFox nice pfp loser hope that crew in the pic got merc'd :P
Furious_Pixel 21 hours ago 
@Taco'sTodayz Clock him lmao
Taco'sTodayz 11 Jul @ 10:46am 
@AzoorFox whenever you change your pfp to something that doesn't scream "socially detached neckbeard" (this has doomed the update to an indefinite delay)
AzoorFox 15 Jun @ 3:03pm 
UPDATE WHEN????????????????????
ополоченец 7 Jun @ 8:33am 
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 1B0AD881]
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x0000b] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- PREFIX SmashPhil.SmashTools: Void SmashTools.MainMenuKeyBindHandler:HandleKeyInputs()
at Verse.Root.OnGUI () [0x00046] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- POSTFIX UnlimitedHugs.HugsLib: Void HugsLib.Patches.Root_OnGUI_Patch:OnGUIHookUnfiltered()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Apparently this framework is not compatible with HugsLib
Redeye 18 May @ 6:19am 
for all those complaining about devtools, yes it does remove it every so often. Go back into options and turn it back on if you want to use the tools again.