Portal 2

Portal 2

161 ratings
Variable Reflection
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
16.601 MB
24 Sep, 2012 @ 12:02pm
14 Oct, 2012 @ 3:51am
10 Change Notes ( view )

Subscribe to download
Variable Reflection

Description
Map test created in Hammer and Authoring Tools
The game is based on the remote positioning of a cube reflective transporting it in a tractor beam funnel from one position to another of a vertical labyrinth.
The passage of the cube through the portals determines a change of position of its reflective lens, a fundamental element for the resolution of the test.

The level of difficulty evolves from easy to medium/hard and the requirements are mostly a good grasp of mouse and headboard, logical reasoning for the exchange of the portals and the management of 'funnel, quick reflexes.
The first room is a simple practical example and a tutorial that shows how the cube reflective is turned upside down depending on how it is positioned in the passage between the portals.

I hope it is interesting and enjoyable and I wish you all good fun.

A special thanks to the friends who have helped me and especially so in Josepezdj for the many tips and the all-new water texture created specifically for this map.
Special thanks to FourthReaper for technical advice and the management lights and Brainstone for the instances elevator.
A special thanks to our friends at Steam who participated in the beta test and helped with ideas and suggestions for the improvement of the map: to_Alex_77, Ravenmorke, domino26, Arcanio.
28 Comments
可砸 17 Apr, 2024 @ 7:33pm 
Nice looking map, I just feel a little lost...
D YellowMadness 30 Mar, 2022 @ 2:31pm 
The second part has easy soft locks & out of bounds deaths but there's no checkpoint. I fell into the disabled funnel emitter, went straight through the floor, & couldn't get out. I flung myself into a fizzler wall to see if it would open up like the fizzler floor I'd just landed on did but instead, I went straight through it, fell into the reflector cube room & got killed by the reflector cube.
SpielSatzFail 7 Jul, 2019 @ 3:04pm 
Ok you asked for it :-P We played "Odyssey" some time ago and in our opinions it felt visually unfinished, whereas the game mechanic (lower gravity) was just annoying. I can't fully claim we were bored, rather frustrated since we couldn't even see how the puzzles needed to be solved :-/
I played the other SP maps now and will provide (more positive) feedback :-)
Sleter  [author] 7 Jul, 2019 @ 2:57am 
@SpielSazFail your comment was interesting and constructive. I would like you to try also my other single player maps and the last one for cooperative. Unfortunately in the last few years I have not had time to devote myself to the maps for Portal 2, I enjoyed trying to create innovative and never seen before gaming environments while maintaining that fundamental characteristics of this fantastic game ... I hope to be able to do something else in the future. As always thanks to the comments and suggestions of the players.
SpielSatzFail 6 Jul, 2019 @ 1:45pm 
How could I forget to mention the stunning look..?! ^^'
Hope my former comment didn't sound too harsh :-)
Sleter  [author] 6 Jul, 2019 @ 12:20pm 
@SpielSatzFail thanks for the test and for your comment. :p2cube:
SpielSatzFail 6 Jul, 2019 @ 8:44am 
Where do I begin... I gave it a thumbs up after all ^^ BUT... because of its size and because of the events that happen the map is confusing; the turret section is rather annoying (finding the correct spots) plus when I was done with killing all of them the faith plate bugged (vanished behind a wall)! - so it took me another 15mins to realize that it must have been a bug.
If you do not see what exactly happens in the chamber at which point you can become clueless.
But altogether it's an enjoyable cube-funnel-"maze" and because of that idea with turning the lens into different directions here's your thumbs up :-)
Sleter  [author] 20 Apr, 2016 @ 4:50am 
It would be a good idea a respawn of the cube in that position.
I used a type of invisible funnel in order to facilitate the correct positioning of the cube but does not always work, and depends on the output speed of the cube from the portal. Error that occurs rarely but it can happen.
Anyway thanks for suggestion and appreciated this map. :p2cube:
zwan33 19 Apr, 2016 @ 1:10pm 
Incredible! This was outstanding!!! Thanks!
Nevertheless, there should be a way to readjust the redirection cube or a way to respawn it after the middle platform miraculously raised... Lost some time at that stage and finally had to restart the whole level...
jandlml 5 Apr, 2016 @ 10:58pm 
wow that was outstanding. very different. i didnt think i could get that last fling,learned some new ways to strafe. great job