Counter-Strike 2

Counter-Strike 2

Apollo
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Update: 24 mrt 2021 om 3:49

- Number of fixes of exploits (thanks T1mure)
-Staticified the hostage spawns for competitiviness
-Added cat statue to giftshop to say thanks to Rebze who has been testing the map packs for ages. Thanks Rebze!!

Update: 10 feb 2021 om 12:23

-Multiple exploits, clipping faults and boosts etc fix based on the feedback of Oliv1er and timure of the MapInk Discord
-Fixed spawn boost exploit (thanks Marius)
-blocked guns going out of CT spawn so much with a big sign. (thanks Fnugz)

Update: 19 jan 2021 om 12:30

-Fixed issues with previous update(thanks Fnugz)
-Made glass breaking more consistent (thanks T1mure)

Update: 18 jan 2021 om 15:48

-replaced and realigned textures
-fixed some gunstuck spots (thanks JustAlex)
-deleted upsetting bench (thanks sprunk)
-realigned some assets (thanks fnugz)
-deleted some cans people thought were smoke grenades
-fixed boost spots (thanks poop)
-reduced assets in giftspot and other general optimisations for lower end computers

Update: 15 dec 2020 om 6:09

- Reduced props that draw for people on very low and low settings to hopefully help FPS levels across the map. (Thanks Shavitish)
- Reduced CT spawn Cover to make it easier to clear
- Improved model shuttle collsions to make walking over nicer
- Reduced non-designed headpeaks across map (Thanks CF-166)
- Fixed car fade in CT spawn (Thanks Sylikoira)
- Fixed a few boost exploits
- Updated to radar to a more simple single layer one
- Reduced foliage over key angle (Near moonroom/CT spawn)
- Fixed a number of grammar and spelling mistakes (Thanks Dogman15 + Marisakiri)


Update: 25 okt 2020 om 7:58

-clipping fixes thanks to Marius + fnuggi
- updated a couple of textures to be higher res

Update: 21 aug 2020 om 13:35

further optimisations using science.

Update: 9 aug 2020 om 9:46

Improved fps and fixed minor issues.

Update: 19 jul 2020 om 2:45

Added DM

Update: 30 jun 2020 om 11:00

recoloured some curbs
redone some lighting
optimised lighting.