Counter-Strike 2

Counter-Strike 2

Apollo
Hiển thị 1-10 trong 56 mục
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Cập nhật: 24 Thg03, 2021 @ 3:49am

- Number of fixes of exploits (thanks T1mure)
-Staticified the hostage spawns for competitiviness
-Added cat statue to giftshop to say thanks to Rebze who has been testing the map packs for ages. Thanks Rebze!!

Cập nhật: 10 Thg02, 2021 @ 12:23pm

-Multiple exploits, clipping faults and boosts etc fix based on the feedback of Oliv1er and timure of the MapInk Discord
-Fixed spawn boost exploit (thanks Marius)
-blocked guns going out of CT spawn so much with a big sign. (thanks Fnugz)

Cập nhật: 19 Thg01, 2021 @ 12:30pm

-Fixed issues with previous update(thanks Fnugz)
-Made glass breaking more consistent (thanks T1mure)

Cập nhật: 18 Thg01, 2021 @ 3:48pm

-replaced and realigned textures
-fixed some gunstuck spots (thanks JustAlex)
-deleted upsetting bench (thanks sprunk)
-realigned some assets (thanks fnugz)
-deleted some cans people thought were smoke grenades
-fixed boost spots (thanks poop)
-reduced assets in giftspot and other general optimisations for lower end computers

Cập nhật: 15 Thg12, 2020 @ 6:09am

- Reduced props that draw for people on very low and low settings to hopefully help FPS levels across the map. (Thanks Shavitish)
- Reduced CT spawn Cover to make it easier to clear
- Improved model shuttle collsions to make walking over nicer
- Reduced non-designed headpeaks across map (Thanks CF-166)
- Fixed car fade in CT spawn (Thanks Sylikoira)
- Fixed a few boost exploits
- Updated to radar to a more simple single layer one
- Reduced foliage over key angle (Near moonroom/CT spawn)
- Fixed a number of grammar and spelling mistakes (Thanks Dogman15 + Marisakiri)


Cập nhật: 25 Thg10, 2020 @ 7:58am

-clipping fixes thanks to Marius + fnuggi
- updated a couple of textures to be higher res

Cập nhật: 21 Thg08, 2020 @ 1:35pm

further optimisations using science.

Cập nhật: 9 Thg08, 2020 @ 9:46am

Improved fps and fixed minor issues.

Cập nhật: 19 Thg07, 2020 @ 2:45am

Added DM

Cập nhật: 30 Thg06, 2020 @ 11:00am

recoloured some curbs
redone some lighting
optimised lighting.