Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Polyhedral Maze
Visar 11–20 av 22 poster
< 1  2  3 >
Uppdatering: 30 apr, 2018 @ 8:45

Possible VR fix

Uppdatering: 16 mar, 2018 @ 1:47

Fix bug occurring when the selected starting position doesn't have a suitable destination 7–11 steps away (by reducing it to 5–11 for now).

Uppdatering: 13 mar, 2018 @ 3:33

Make paths longer, plus possible VR fix by Bitstim.

Uppdatering: 12 feb, 2018 @ 9:45

Hole.

Uppdatering: 8 jan, 2018 @ 14:34

Minor clarification in Twitch Plays help message.

Uppdatering: 3 jan, 2018 @ 14:36

Log route even after solve.

Uppdatering: 3 jan, 2018 @ 14:06

Add logging of walls and strikes.

Uppdatering: 2 jan, 2018 @ 4:44

Replace the Joined Icosidodecahedron, which is too indistinguishable from the Deltoidal Hexecontahedron, with a Canonical Rectified Snub Cube. Kudos to Zeke for noticing this problem.

Uppdatering: 1 jan, 2018 @ 15:46

Change preview image.

Uppdatering: 1 jan, 2018 @ 14:48

Add preview image.