XCOM 2
Augmentations
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Aggiornamento: 25 mag 2019, 8:57

Remove exessive logging

Aggiornamento: 10 gen 2019, 9:32

Exclude MEC Soldiers from augmentations.

Aggiornamento: 22 nov 2018, 11:05

Return early in UpdateHumanPawnMeshMaterial to improve performance.

Aggiornamento: 18 ott 2018, 9:50

Adds DLCName

Aggiornamento: 17 ott 2018, 14:01

Got rid of the need of invisible heads by introducing real invisible heads. You can now add helmet and facial props to the augmentation skull. (Credits and thanks to Robojumper)

Aggiornamento: 19 feb 2018, 8:05

- Added armor template aware autoequip config so soldiers are not locked in certain armor cosmetics.

Aggiornamento: 19 feb 2018, 4:34

- Fixed hero armor templates

Aggiornamento: 18 feb 2018, 10:55

- Adjusted build times (5/10/15)
- Externalized build times and build costs to ini

Aggiornamento: 18 feb 2018, 9:02

fixed severed legs localization string

Aggiornamento: 18 feb 2018, 8:41

- Added upper/lower face cyberskull props