XCOM 2
Augmentations
Viser 11–20 av 25 bidrag
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Oppdatering: 15. feb. 2018 @ 16.09

- fix for the hero locked torso bug

Oppdatering: 14. feb. 2018 @ 4.42

- Added rpgo exclusive leg augmentation (Cybernetic Muscles) that reduces the heavy weapon mobility penalty to 10%.
- Added percentage chance to gravely wounded augmentation need (default 50%, can be changed in the ini)

Oppdatering: 11. feb. 2018 @ 15.27

Some more fixes to the wounded soldier bug.

Oppdatering: 11. feb. 2018 @ 15.22

Some more fixes to the wounded soldier bug.

Oppdatering: 11. feb. 2018 @ 15.02

Possible fix to the wounded soldier but not designated slot bug

Oppdatering: 11. feb. 2018 @ 8.17

Externalized cosmetic templates to ini so you can configure each cosmetic template for each character template and slot separately and resistence heroes are no longer locked in soldier customization.

Oppdatering: 9. feb. 2018 @ 11.00

Oppdatering: 9. feb. 2018 @ 6.51

Updated and added some missing localizations.

Oppdatering: 8. feb. 2018 @ 15.52

- fixed a bug where the legs slot would never be dedicated as replacement
- fixed a bug that made T3 augmentation available immediatly
(thx to Robojumper for pointing out these bugs)

Oppdatering: 8. feb. 2018 @ 0.18

- Fixed a bug causing the jump modules not working properly