Garry's Mod

Garry's Mod

Garry's Mod Stranded
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Update: 4 Jul, 2019 @ 12:56pm

Fixed the spawn menu making errors
Fixed the loading system making errors
Fixed tool gun selection screen being flickery and weird when selecting a tool

Update: 3 Apr, 2014 @ 11:52am

None Provided

Update: 1 Sep, 2013 @ 12:48pm

None Provided

Update: 10 Jul, 2013 @ 3:31am

* Fixed sky not painted to the time of the day

Update: 8 Jul, 2013 @ 11:48pm

* Fixed !invite <user>
* Fixed not able to toolgun ground
* Fixed prop cleanup after player disconnect
* BONUS: You should be able to chop wood and rocks on much more maps now

Update: 24 Jun, 2013 @ 7:56am

Update: 23 Jun, 2013 @ 4:02am

Update: 23 Jun, 2013 @ 3:44am

Update: 19 Jun, 2013 @ 6:37am

Update: 19 Jun, 2013 @ 6:10am

* Added "RESET CHARACTER" button to Q menu
* Added fallback resource if we can't detect material type of spawned prop
* Added !invite and character saving spam protection
* Added new content
* Added more messages for different actions

* Updated Pickaxes and Hatchets to use hands system
* Updated buildsite to no-collidle with players
* Updated some sounds
* Updated weapons
* Updated HUD

* Fixed Antlions not dying in water
* Fixed Oxygen/Power drain in !afk
* Fixed clipping issues with fists view model
* Fixed fishing rods not working in some cases ( Please confirm )
* Fixed berry bushes and grain being harvestable infinetly
* Fixed Prop Protection ConVar mess
* Fixed buildsite errors if owner left/rejoined the server
* Fixed weapon colors
* Fixed custom hands not showing
* Fixed Gravity Gun, Physgun and Tool gun prediction
* Fixed players spawn inside players on changelevel

* Moved admin menu to it's own tab
* Some recipes has been moved to different structures
* Some recipes have updated requirements
* Increased Wooden Spoon resource requrements
* You can now attack with shovel
* Moved Process, Oxygen & Power bars
* From 2 to 6 zombies now spawn each night, up to 14 maximum alive
* A 25% chance to spawn a fast zombie, which is not lootable
* Assembling process length is now proportional to the size of spawned prop ( If the prop cost > 200 )
* Some small changes I probably can't remember
* Removed gms_physgun convar, since it is useless
* Removed need for CS:S
* Removed noclip, toolgun and crowpill from admins
* Former F3 menu only shows when C or Q menus are open
* Context menu is back ( menubar is removed )

Thanks to everyone who joined me and helped me to play test the gamemode.