The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

ColloseusX's Lore Friendly Zombie Mod
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Update: 9 Apr, 2013 @ 6:13pm

small fixes

Update: 9 Apr, 2013 @ 6:04pm

Added First Survivor Group:
Held up inside Mistwatch Fort, these survivors currently do nothing towards gameplay but they act as placeholders for future updates, later on you will be able to trade with them and get quests etc

Added Mistwatch idle markers and furniture animations:
These are used to create life-like idle animations at various positions so the survivors will sit on the walls and act more realistic, they will also sleep at appropriate times

Added New Disease Variant:
There is a 15% chance you will contract Magicka Burn when scratched by a Mistwalker which reduces your magicka slowly for 2 minutes

Changes:

Chance of contracting the infection dropped from 30% to 20%

Potion of Cure Poison will stop the infection at this time but this will be changed in later updates

Updated the infection shader to remove the annoying black smoke when you become afflicted with it

Added the mistwalker smoke emit to the infection shader

Added More zombies

Update: 7 Apr, 2013 @ 12:59pm

Updated idlemarkers for the Mistguard Militia and added several more to give the Mistguards more idle animations

Update: 7 Apr, 2013 @ 12:39pm

Update: 7 Apr, 2013 @ 12:21pm

Added Mistguard Militia:

The Mistguard are a group of soldiers that have come together to support the defense of the major cities, at the moment they are only protecting Whiterun but they will form defenses in the other towns as time goes

Mistguard Militia are a lot more relaxed than soldiers before the infection, they will sit down on the edges of towers, sleep in bedrolls setup just outside Whiterun, pray sometimes before going to bed and other little things.

This is to create the atmosphere that everything is lost and this is the end of the world

Mistguard Militia will respawn if killed but it can take up to 30 days for the soldiers to be replaced

Removed Ale from zombie spawn list, they now drop human flesh, bonemeal and a small amount of change

Please report any issues to me and i will fix them :)

Removed Zombies from within Whiterun, zombies will no longer spawn inside cities

Update: 6 Apr, 2013 @ 8:23pm

Changed the disease from an Absorb spell to a Poison so it does not regenerate the Mistwalker,

Mistwalkers have a chance of striking a deep wound which will cause stage 2 of the disease, causing your stamina to drop

added Mistguard Militia (not added ingame yet)

The Mistguard militia will be added around the main towns, they will help protect the town from the Mistwalkers

Lowered the infection damage, instead of doing 70 damage it now does 15 so it takes longer for your body to shut down

Added new effect shader for the infection strike

added more zombies

Update: 6 Apr, 2013 @ 10:07am

Added Mistburnt variations of all animals:

Deer, Elk, Chicken, Goat, Chaurus, Troll, Spiders, Cow, Mudcrab and so on

Mistburnt Details:

A Mistburnt creature is one that has been driven to madness by the mist, they will attack anyone on sight (even chickens!)

Think of the Mistburnt creatures similar to that of "Sha Influenced" people from World of Warcraft



Mistburnt creatures have been added to the level character lists, so they will spawn randomly with other creatures, they can be distinguished by the blue burns on their body and the "Mistburn" madness effect that leaves the burns

Update: 6 Apr, 2013 @ 12:52am

added more zombies

Update: 5 Apr, 2013 @ 1:14pm

New Mistburn Shader:

Added a fragmentation shader for the Mistburn effect

Updated the shaders for the zombie mist emitter



Added first few Mistburnt creatures (check giant camp near whiterun to test)
Added more zombies

Update: 5 Apr, 2013 @ 9:18am

renamed the zombies to "Mistwalkers" for consistency

Added Mist Shader effect:

Creatures of the mist will emit a light mist effect, this is to create consistency and to add immersion to the mod

Disease Shader:

People who contract the disease will give off a resurrection shader

Added Mistburnt creatures:

Standard creatures that live amongst the mist, giants, mammoths, bears and even chickens can be "Mistburnt" which acts as a kind of "Sha" influence from World of Warcraft driving the creatures to madness, any creature that is Mistburnt will emit a dark mist and will be extra strong and creatures that are usually passive to the player will attack the player on sight, be wary of "Mistburnt" sheep :x

Windhelm & Winterhold have been afflicted with the mist, zombies are starting to move into these zones

Added more zombies