XCOM 2
[WOTC] Berserker Omega
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Update: 9 Jul @ 10:41am

Live Update: Fixed an issue with the Berserker Omega's Savage Sitrep spawn chance not being added correctly. Should work now. Also lowered the spawn weight by a lot from 80 to 25. While I do want them to spawn in as a Savage leader, you should not see them a lot as they are very strong.

Update: 9 Jul @ 9:58am

Test update

Update: 26 Dec, 2018 @ 10:57pm

fixed an issue with the Armored (EU) Berserker mod locking up and acting strange when the Armored Berserker was stunned while moving when its Bull Rush was activated. Added that same fix here for the Omega's ability just to be sure.

Update: 25 Oct, 2018 @ 4:54pm

quick update to the spawn weight for the Omega durring Avenger Defense. Was supposed to be set at 2 but somehoe i set it to 20, so there were far more spawning as pod leaders than intended in Advenger Defense missions. SORRY GUYS!!!!

Update: 8 Oct, 2018 @ 2:26pm

correct spawn list now added and spawn weights adjusted just a bit. Those that said they did not see any in a full game, you should now ;)

Update: 8 Oct, 2018 @ 2:25pm

bad update, forgot to add a spawn list

Update: 15 Sep, 2018 @ 9:32am

small update to the forced leaders list numbers. Had it set at 2 and should have been 1.

Update: 7 Sep, 2018 @ 9:05pm

Omega had the same issue as the EU Berserker in that it would attack its own units when its "Bull Rush" ability was triggered. This has been fixed and some minor AI tweaks were also done.

Update: 5 Sep, 2018 @ 5:44pm

small update to the Omega's melee resistance. Had it set wrong and was dealing more damage instead of negating.

Update: 3 Sep, 2018 @ 7:30pm

small update to make sure the new Berserker being added, can gain from the Omega's War Cry ability.