Stellaris

Stellaris

UI Overhaul Dynamic
Viser 421-430 af 525 forekomster
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Opdatering: 6. aug. 2019 kl. 2:07

Empire creation editors - Fix overlaps if less than 1600 width (Threshold will probably be increased to 1650)
Leader recruitment window - Change position anchor so that the top of the window doesn't clip outside on low resolutions

Opdatering: 4. aug. 2019 kl. 12:03

Starbase view - Increased size to accept more modules/building slots and made the sidebar a bit more wider

Opdatering: 23. juli 2019 kl. 16:06

Start screen - Tuned species portrait to better fit the background: Image[cdn.discordapp.com]
Ship designer - Made the ship components selection list entries smaller, but wider: Image[cdn.discordapp.com]
Species editor - Removed complete colors and made it into a standalone submod

Opdatering: 16. juli 2019 kl. 20:45

Start screen - Increased size and made the window a bit more presentable: Image[media.discordapp.net]

Opdatering: 16. juli 2019 kl. 16:58

Ship designer: Rewrite code logic for better dynamic adjustments

Opdatering: 15. juli 2019 kl. 22:03

Ship designer: Fine tune and fix the window for uncommon resolutions

Opdatering: 15. juli 2019 kl. 18:48

Ship designer - width increased so that it can display 6 ship sections. Downside is that it overlaps with the outliner for any resolutions narrower than 2200 pixels. (1920x1080, 1600x1200 and so on)

Opdatering: 1. juli 2019 kl. 6:04

Megastructure build list - Made the window taller and wider
Planet view - Actually make the district list have no max limit
Planet view - Fix horizontal job icons going clipping outside of its parent

Opdatering: 30. juni 2019 kl. 12:54

Completely revert the wide job list

Opdatering: 30. juni 2019 kl. 5:22

Planet view - Made the wide job list only show up for resolutions wider than 2560
MP chat - Moved the floating/persistent MP chat more to the center of the screen, so that it doesn't overlap with fleet view