XCOM 2
[WOTC] Rocket Launchers 2.0
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Aggiornamento: 11 dic 2019, 12:26

Fixed a config error that prevented Phosphorous and Thermobaric rockets from being upgraded into their Improved versions by Improved Rockets project.

Aggiornamento: 2 dic 2019, 14:06

Tactical Nuke will now display correct damage preview.

Aggiornamento: 27 nov 2019, 12:19

Added necessary compatibility config for Extended Explosive Tweaks by Favid. This should fix the crash on startup issue when these mods are used together.

Aggiornamento: 24 nov 2019, 8:53

Made it so LW2 Grenadier and Technical can equip Rocket Launchers without requiring Open Class Weapon Restrictions.

Aggiornamento: 24 nov 2019, 8:41

Update to 2.0

## MINOR IMPROVEMENTS

-- All rockets will now be able to damage bleeding out units.
-- Rockets fired into Fog of War will now briefly reveal the target location so you can enjoy the explosion FX.
-- Cleaned up and reorganized configuration files.
-- Various balancing changes to some of the Experimental and Powered rockets.
-- Added slo-mo to Fire Sabot animation. By default slomo triggers only if the shot kills the target.
-- Rocket mobiltiy penalty is now displayed in Armory UI (Thanks, Rev and Reality Machina).

## NEW CONTENT

-- New Proving Grounds project: Improved Rockets. Becomes available once you purchase Elerium Rocket Launcher upgrade. Upgrades Shredder Rocket and all Experimental Rockets to Tier 3, bumping up their effectiveness.

-- New rocket: Tactical Elerium Nuke. Once you complete Improved Rockets project, a new Covert Action will appear, if you have a high reputation with one of the Resistance Factions. It will grant you a crafting component for one Tactical Nuke, crafted in Proving Grounds. This Covert Action can be completed once per faction per campaign.

-- Allied soldiers killed by Nuke's epicenter damage will not be able to bleed out.

Aggiornamento: 17 ott 2019, 2:15

Added a check to ensure that only Flechette Rocket is affected by cover.

Aggiornamento: 16 ott 2019, 21:09

Added proper explosion FX to the Acid Rocket.

New Experimental Rocket: Flechette.

An anti personnel rocket that deals high damage over a wide area, but low cover reduces damage by half, and full cover negates it completely. It's also less effective against armored targets.

Aggiornamento: 3 ott 2019, 13:44

Made some balancing and localization changes to Phosphorous and Acid rockets.

Aggiornamento: 3 ott 2019, 13:32

Added unique icons for rockets added in the previous update.
The targeting reticule will now show both average scatter and maximum scatter so you can plan your shots accordingly.

Aggiornamento: 3 ott 2019, 12:59

Reduced the range of most rockets by 5 tiles or so.
Added a new Experimental Rocket: Phosphorous. Sets enemies on fire and poisons them, and creates a cloud of toxic smoke.
Added a new Powered Rocket: Acid. Acid burns enemies every turn, and every time they take action or take damage from another source. Shreds armor with every application.