XCOM 2
[WOTC] Rocket Launchers 2.0
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Aggiornamento: 26 gen 2022, 14:39

Speculative fix for lag/crashes while using moving melee abilities.
Shredder and Shredstorm rockets now increase only base damage, and the bonus no longer depends on the order of effects.

Aggiornamento: 16 nov 2021, 11:18

Fixed the bug that caused Posioned effect from White Phosphorous and Sarin rockets to always last 5 turns, regardless of the actual value in configuration.

Duration for the fire effect and apply chance can now also be configured for both rockets as:

If set to 0 (which is the default value), the fire effect will have the same duration as the posion effect.
FIRE_DAMAGE_DURATION_TURNS = 5

Value from 0 to 100
FIRE_DAMAGE_APPLY_CHANCE = 100

Aggiornamento: 25 ott 2021, 5:14

Updated Russian translation.

Aggiornamento: 24 ott 2021, 9:08

Reverted Russian translation by Aks.

Aggiornamento: 23 ott 2021, 2:32

Added Russian translation by Aks.

Aggiornamento: 11 ott 2021, 12:01

"Shredded" flyovers will no longer show up for non-units or dead units.

Aggiornamento: 7 ott 2021, 8:50

Implemented Highlander's fix for rocket launcher targeting. You should now see fewer cases where rockets fly through walls and ceilings. Apologies that it took so long, I was sure this fix was already implemented.

Aggiornamento: 14 set 2021, 11:01

Added compatibility config for Automatic Reload mod.

Aggiornamento: 14 ago 2021, 3:39

Done a bit of cleaning to mod's assets to prevent a redscreen on game start.

Aggiornamento: 29 mag 2021, 15:25

Added Korean translation by Zaoll.