XCOM 2
[WOTC] Rocket Launchers 2.0
Mostrando 11-20 de 66 aportaciones
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Actualización: 26 ENE 2022 a las 14:39

Speculative fix for lag/crashes while using moving melee abilities.
Shredder and Shredstorm rockets now increase only base damage, and the bonus no longer depends on the order of effects.

Actualización: 16 NOV 2021 a las 11:18

Fixed the bug that caused Posioned effect from White Phosphorous and Sarin rockets to always last 5 turns, regardless of the actual value in configuration.

Duration for the fire effect and apply chance can now also be configured for both rockets as:

If set to 0 (which is the default value), the fire effect will have the same duration as the posion effect.
FIRE_DAMAGE_DURATION_TURNS = 5

Value from 0 to 100
FIRE_DAMAGE_APPLY_CHANCE = 100

Actualización: 25 OCT 2021 a las 5:14

Updated Russian translation.

Actualización: 24 OCT 2021 a las 9:08

Reverted Russian translation by Aks.

Actualización: 23 OCT 2021 a las 2:32

Added Russian translation by Aks.

Actualización: 11 OCT 2021 a las 12:01

"Shredded" flyovers will no longer show up for non-units or dead units.

Actualización: 7 OCT 2021 a las 8:50

Implemented Highlander's fix for rocket launcher targeting. You should now see fewer cases where rockets fly through walls and ceilings. Apologies that it took so long, I was sure this fix was already implemented.

Actualización: 14 SEP 2021 a las 11:01

Added compatibility config for Automatic Reload mod.

Actualización: 14 AGO 2021 a las 3:39

Done a bit of cleaning to mod's assets to prevent a redscreen on game start.

Actualización: 29 MAY 2021 a las 15:25

Added Korean translation by Zaoll.