XCOM 2
[WOTC] Rocket Launchers 2.0
กำลังแสดง 11-20 จาก 66 รายการ
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อัปเดต: 26 ม.ค. 2022 @ 2: 39pm

Speculative fix for lag/crashes while using moving melee abilities.
Shredder and Shredstorm rockets now increase only base damage, and the bonus no longer depends on the order of effects.

อัปเดต: 16 พ.ย. 2021 @ 11: 18am

Fixed the bug that caused Posioned effect from White Phosphorous and Sarin rockets to always last 5 turns, regardless of the actual value in configuration.

Duration for the fire effect and apply chance can now also be configured for both rockets as:

If set to 0 (which is the default value), the fire effect will have the same duration as the posion effect.
FIRE_DAMAGE_DURATION_TURNS = 5

Value from 0 to 100
FIRE_DAMAGE_APPLY_CHANCE = 100

อัปเดต: 25 ต.ค. 2021 @ 5: 14am

Updated Russian translation.

อัปเดต: 24 ต.ค. 2021 @ 9: 08am

Reverted Russian translation by Aks.

อัปเดต: 23 ต.ค. 2021 @ 2: 32am

Added Russian translation by Aks.

อัปเดต: 11 ต.ค. 2021 @ 12: 01pm

"Shredded" flyovers will no longer show up for non-units or dead units.

อัปเดต: 7 ต.ค. 2021 @ 8: 50am

Implemented Highlander's fix for rocket launcher targeting. You should now see fewer cases where rockets fly through walls and ceilings. Apologies that it took so long, I was sure this fix was already implemented.

อัปเดต: 14 ก.ย. 2021 @ 11: 01am

Added compatibility config for Automatic Reload mod.

อัปเดต: 14 ส.ค. 2021 @ 3: 39am

Done a bit of cleaning to mod's assets to prevent a redscreen on game start.

อัปเดต: 29 พ.ค. 2021 @ 3: 25pm

Added Korean translation by Zaoll.