XCOM 2
[WOTC] Rocket Launchers 2.0
Ergebnisse 11–20 von 66
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Update: 26. Jan. 2022 um 14:39

Speculative fix for lag/crashes while using moving melee abilities.
Shredder and Shredstorm rockets now increase only base damage, and the bonus no longer depends on the order of effects.

Update: 16. Nov. 2021 um 11:18

Fixed the bug that caused Posioned effect from White Phosphorous and Sarin rockets to always last 5 turns, regardless of the actual value in configuration.

Duration for the fire effect and apply chance can now also be configured for both rockets as:

If set to 0 (which is the default value), the fire effect will have the same duration as the posion effect.
FIRE_DAMAGE_DURATION_TURNS = 5

Value from 0 to 100
FIRE_DAMAGE_APPLY_CHANCE = 100

Update: 25. Okt. 2021 um 5:14

Updated Russian translation.

Update: 24. Okt. 2021 um 9:08

Reverted Russian translation by Aks.

Update: 23. Okt. 2021 um 2:32

Added Russian translation by Aks.

Update: 11. Okt. 2021 um 12:01

"Shredded" flyovers will no longer show up for non-units or dead units.

Update: 7. Okt. 2021 um 8:50

Implemented Highlander's fix for rocket launcher targeting. You should now see fewer cases where rockets fly through walls and ceilings. Apologies that it took so long, I was sure this fix was already implemented.

Update: 14. Sep. 2021 um 11:01

Added compatibility config for Automatic Reload mod.

Update: 14. Aug. 2021 um 3:39

Done a bit of cleaning to mod's assets to prevent a redscreen on game start.

Update: 29. Mai 2021 um 15:25

Added Korean translation by Zaoll.